Showing posts with label Dio Kuhr. Show all posts
Showing posts with label Dio Kuhr. Show all posts

Thursday, June 30, 2011

Life wasn't sufficiently complex....


...so I got involved with owning and running a sim.


A portrait entitled "Idiot with Sunset"


Once again, it's been a while since I've talked to y'all. This time there is a good reason (in addition to the usual reason why I haven't been writing for a spell: i.e., my congenital fecklessness).

A little while back we had an announcement from CapabilityTodd Elswitt, builder and co-owner of the Melioria sim, that he and his partner, Blue Revolution, would be closing the sim down due to rl demands on their time and resources imposed by them buying a house.

Being the eternal goddamn cheerful optimist that I am, I asked Cap and Blue if they would be willing to sell the sim to someone who would do their best to keep it going. To my surprise they said "yes," and I then rounded up some other folks to put together the means to take it over and run it.

For those of you who haven't been there (or missed my previous post about it) Il Principato di Melioria is a spectacularly lovely build that represents a fictional (but more or less historically plausible) island principality off the southwest coast of Italy, set in the year 1780.


The charming jumble that is the village by the harbor on Melioria


The sim is open for roleplay, but also for general visitors and educational activities. For example, there are already lessons in ancient Greek and Latin being conducted in the Villa on Sunday afternoons. The build itself is a lesson in art and architectural history: the villa for example, was described by Cap as "a virtual interpretation of a World Heritage site in Vicenza, Italy. Built in 1565, this elegant country house was inspired by the Pantheon in Rome and has since influenced the design of thousands of subsequent structures."

Eventually, we will be working on ways to convey that kind of didactic information through handouts and some form of architectural "treasure hunt" game. Melioria isn't just something that's pretty to look at or fun to play in (though it is both of those things). There also is substantial potential for this build to serve as an site for various experiments in virtual learning, and to function as a venue for diverse educational meetings and classes.

With those considerations in mind, a couple other folks came forward to help save the sim, do some reorganizing, and then run it. Besides me, the new owners include Sere Timeless (who some of you may know from her involvement with Renaissance Island), and Aldo Stern (former proprietor of the Falling Anvil Pub in Tamrannoch, Caledon0. Our sim manager is Aria Vyper, who, as La Donna Ariella, has been a long-time resident and administrator of Melioria. We all have been working very hard (along with Cap and Blue, who have been happily and doggedly assisting) addressing the many details of the transition and the reorganization. But in many ways, the key person in this process has been Aldo--without him, saving the sim simply would not have been possible. And he has thrown himself into this job wholeheartedly, even facing the utterly discouraging task of finding appropriate 18th century mens' clothing, and giving up his avatar's Maori-style face tattoos (which he has had since 2005), in order to fit the theme of the island.

Aldo Stern 2.0


So, you may ask, what's involved in reorganizing a sim like this?

Well kids, more than you would think. First of all, we had to try to think about how to make the sim work financially with expanded income sources. This meant building a sky platform for an entry area with additional retail spaces, as well as an rp info area and rental office. Aldo created the initial version of the platform, and Sere is even as we speak applying her creative talents in improving the look and functionality of the landing point and adjoining market space. Other new residential rental spaces were added in to the build itself. Then we had to reduce prim usage, in order to accommodate the potential new renters and vendors.

Furthermore, we wanted to create new elements that would facilitate and enhance roleplay. This has involved the placement of "archeological" relics in various places (including an "excavation" on the less built-up side of the island), and the introduction of new businesses in village such as a metal-smith's shop and an 18th century coffee house.


Aldo in the coffee house. The coffee booth is based on 18th century London-style coffee house furnishings, but the rest of it is very Italian, including the fact that respectable women are allowed in.


This coffee house will be of particular importance as a venue where people can gather and talk and interact, similar to the "Keller" in 1920s Berlin. In a successful rp environment, it helps to have a "common space" where the players can count on going to encounter each other and have some plausible reason to interact. RP, after all, is a social activity. And yes, before anyone whines about it, we know coffee houses in 18th century London and Paris did not allow women to enter. In Italy, however, many did, so that is the model our Melioria Coffee house is based on. Everyone--including respectable, intellectually-inclined ladies--are welcome to socialize and join the discussions.

The trick in all this reorganization effort was to accomplish our collective goals without doing massive violence to Cap's build. Yes, we had to cut the number of prims being used and create new income-generating and rp-related spaces, but we tried very hard to do so without destroying the overall look and feel of the sim.

With Cap's ongoing help, I think we've managed to do that.

So I hope you'll come and visit, maybe even think about renting a space or holding an educational event or meeting here. Or if you're a vendor, hey, let's talk.

Next time, I'll fill you in on the rp storylines that seem to be developing.
~~~

Sunday, May 15, 2011

The importance of building in SL

~~~
So once again, I haven't had much time to write ...or much to say. But that doesn't mean Dio has only been slaving away in meatspace. No, I've been able to have a bit of fun doing some building. You'll perhaps remember Alsium, the roman sim where I had been spending time, and which underwent an ownership change. We had an"earthquake" which required a totally new build and that's been underway for some time. Ultimately, final completion of the build was taken on by members of the community, and folks like CJ Escher, Clint Saxondale, and Caius Septimus, among others, have done some wonderful work. Yours truly got in on the act as well, and here's my contribution, an Iseum, or temple to Isis.

The build is very loosely based on the Temple of Isis in Pompeii, but it does utilize textures on the interior that include examples of the actual frescoes from the ruins of the real-life temple. You will note to the right side of the illustration below, the temple itself (which has several inner chambers to which only initiates and officiants may be admitted), and a ritual bath in a smaller structure to the left of the main "house of the Goddess."

We had a dedication ceremony a week or so ago, and had a good turnout. It's a modest little build, but I certainly enjoyed working on it, and I learned a great deal in the process. Until I became involved with Isis-related projects for Alsium, I had no idea how massively popular the romanized "Cult of Isis" was (after initially being persecuted in the late Republic and early imperial eras). I also really didn't realize how colorful ancient roman buildings usually were.

After I finished the temple buildings, I also constructed a palaestra, or exercise ground, that incorporates elements of the real palaestras that exist in Pompeii, particularly the smaller, older one which had been built by the Samnites early in the city's history. I was pleased with how this build turned out as well, though due to its size and primminess, it isn't being used in Alsium (the version shown below is in fact, a second, smaller, lower-prim version, but it still came in at 100 prims). Even so, there is something so rewarding about taking an artifact that you have pictured in your mind and turning that mental conceptualization into reality (even if that reality is only a virtual one).

Both of these builds--the Iseum and the palaestra--were produced for very specific purposes, to provide the settings for specific aspects of roleplay and events. But I will freely admit, the greatest joy I am likely to feel in connection with these structures is the sense of accomplishment and sheer fun that came with the construction process. I know we have talked about this before, but if I couldn't do these kinds of projects, I would find Second Life a whole lot less engaging. Despite my abysmal building skills, I have the ability to visualize something and execute it in Second Life, and by golly, have it turn out looking not half bad.


I know the Lindens are working on various "improvements" to the platform. Christ's bootlaces, I sure hope they don't make it harder to build, or even worse, somehow decide they have to take this god-like capability away from the majority of us in the interest of simplifying the product and trying to make it more appealing to the mass audiences that other, less wondrous online destinations seem to attract.

Today was my sixth rez day. I know I would not have made it this long without being able to do cool creative shit like this.
~~~

Tuesday, February 8, 2011

The BIG BIG Contest: name Dio's new ship!

~~~

As you will recall from my previous post (taking the thoroughly unreasonable leap of faith that you read this ridiculous swill-pot full of humbuggery I call a blog), I have utterly fallen in love with my Greek "Kyrenia" ship from the folks at Ars Navalis (please refer back to the aforementioned previous post for the Slurl). At the conclusion of my silly little essay, I mentioned that I needed an appropriate name for my beautiful little ship. Then Iggy suggested in his comment that we have a contest to name the pretty little thing. So let's have a go...

And yes, feel free to blame Iggy for this....

Let's start by setting some parameters:

I intend to use this ship in the harbor of the ancient Roman sim, Alsium, so I will give more points to someone who suggests a name that is fitting and acceptable for the Mediterranean world of the second century, AD.

So yes, you can submit silly names like "Sir Loin of Beef" or "Fast, Fun & Easy"--and I assure you we will share such submissions and smirk mightily--but they are unlikely to win. So think ancient, if you actually have a competitive bone in your body. Hey, you can enter as often as you like--submit all the entries you want--so if you want to toss out some silly ones as well as ones that might actually win this mashugenah contest, knocketh thyself out.


Perhaps you can derive some inspiration from the backstory I have developed for use in Second Life's ancient era roleplaying sims. As I pointed out to Iggy in my response to his comment, the character I have created for ancient rp is the greco-egyptian widow of a wine merchant from Alexandria, in the Roman province of Aegyptus. So a Greek or Egyptian name would be plausible. This 2nd century AD incarnation of Dio is only marginally romanized, so maybe she'd go for a latin name, ...or...maybe not. I should also mention that in her backstory, she traveled a lot with her husband the wine merchant Sinuhe, before he didst snuff it. They went all around the known world, buying and selling wine--so she might also consider a Phoenician or Persian name, as this Dio speaks some of both those languages. I hope you also note that like most of my characters, this Dio has some chutzpah, and enjoys her independence. It is also worth noting that she is a devout follower of the Cult of Isis.



As for the jolly little vessel herself, I think you can see that she has oodles of personality and charm. Her lines are very clean and slightly elegant, and there is a brightness to her overall look that just makes you want to hug the damn thing.


I have taken her out on the Blake Sea and even there, I find she handles relatively well for an SL sailing ship. She can move quickly and turn on a sesterse.

So what do you think? Give it your best shot or shots.

Or not. That's ok too. I will think of something sooner or later if you goobers can't come up with anything that ain't too terrible.

So what will you win? How about one of my Hudson's Bay trade blankets with the "sitting cross-legged" pose, and some boxes of my 19th century cigars, AND I will take you out for virtual drinks in all of my favorite drinking establishments in SL. How's that sound?

So let's give this a week. Post your entries here in the comments section, or send me an IM if you're really goddam shy, or hell, post it on twitter if you want (but I might miss them there). Submissions will be judged on various utterly subjective criteria, such as creativity, originality, appropriateness and whether or not you're somebody I actually would want to go have drinks with.

So good luck, have fun, and think how good you're gonna look sitting on that ratty trade blanket.
~~~

Saturday, September 25, 2010

The Battle of Britain in SL -- a "grass roots" commemoration

~~~
The Avro Lancaster at Biggin Hill

Seventy years ago this month, Germany's air campaign over England, popularly known as the “Battle of Britain,” took a major turn. The Germans, suffering significant losses, changed their strategy and it became clear that Hitler was abandoning any ideas he had of invading the United Kingdom with his ground forces.

With that in mind, I was pleased to discover in one of my periodic searches of SL places--using key words such as “history” and “authentic”--that there is “The Battle of Britain Airfield” in Second Life at Gurla (53, 239, 64). So I put on my Betty Page hair and a vintage-inspired outfit from Ingenue, and headed over to take a look.

This is an interesting concept: it has been assembled as a “living museum” that incorporates your usual SL vendor area with an immersion environment based upon the actual historic RAF airfield at Biggin Hill, displays of recreated aircraft and vehicles by a number of different builders, and a role-playing group that seeks to honor the men and women of the RAF by recreating a British “unit” from the RAF, much in the same way that military reenactors recreate various organizations from various time periods in real life. It’s just that this living history unit is operating in virtual space.

Inside the control tower--nice detail!

Let’s talk first about the environment: it includes are some great structures that are based upon actual buildings (many of which are still standing) at the Biggin Hill field. These were crafted by a number of different content makers, including Synge Michalak, Punky Pugilist, and sim owner Gaius Luminos, among others. There are quonset huts, shanty-like barracks, hangars of multiple types, and blast bays for the aircraft, as well as a control tower and the dispersal hut (complete with details like the “scramble bell” by the door, and a mish-mash of furniture out front) where the pilots waited for their orders to take off. There are some “off-the-shelf” hangars as well, mostly containing the vendors, but the plan seems to be to eventually replace these with custom historical builds.

There are also a few historical compromises--but the only one that really made me cringe was that the field’s anti-aircraft gun emplacements have German 88 flak guns instead of Allied models such as the British 3.7 inch AA gun or the ubiquitous 40MM Bofors. The 88’s are extremely well-made examples by Rael Ellison, but they are German, after all. But hey, I’m probably one of only a very small number of people who gets her knickers in a twist over such things.

Yeah. It's an 88. It shouldn't have been there. Did that stop me from being a good little Flakhilferin and getting on it to take a few test shots? No, of course not. Don't be silly. And the thing is very well made. Shoots beautifully too.

The only other issue I had was that in a few certain areas the build felt just a smidge crowded. They really need more space to do the environment justice, but then I fully understand that people have financial realities to deal with. One really good decision that the builders made was to place the larger part of the non-period signage, displays and historical interpretation elements inside closed hangars, so they would not detract from the environment. I think they could actually take this a bit further and get almost all of the non-1940s bits and bobs out of the primary historical immersion environment. For example, there is a lovely memorial with pictures and a ring of candles, but it is outside next to the Lancaster bomber. Some of the recreated buildings are actually empty--perhaps the memorial could be moved inside one of them? Just a thought.

The memorial at the Biggin Hill build.

Oh speaking of that Lanc--by god it is perhaps the most spectacular recreation of an historic airplane I have ever set eyes on in SL. Built by Bancos Milestone, it is complete inside and out. There is even ordnance in the bomb bay. There are other fine looking aircraft as well, including flyable Spitfires and a Mosquito by Shana Carpool, and a beautiful static model of a MK I Spit by Julianna Holmer.

To learn more about the build, I contacted the owner and manager of the sim, Gaius Luminos, who very kindly agreed to answer my questions:

Diogenes Kuhr: Your Biggin Hill project is very nice build...plus I like the theme...what made you decide to do it?

Gaius Luminos: Thank you very much-it’s 85% historically accurate build of the RL Biggin Hill RAF Station in 1940. I built it as a 'Living Museum' to commemorate the participants of The Battle of Britain...both those in The Royal Air Force, and the Citizens of London who were there during The Blitz, from June thru September 1940, which would include my own family.

Diogenes Kuhr: So members of your family went through the Blitz?

Gaius Luminos: Yes, my Grandparents had the roof of their house blown off, and my Mum was attacked by a Luftwaffe fighter pilot on the ground, whilst she and a group of kids were playing in a Children’s Playground in Vauxhall....it was a very intense time...and a very historically significant time.

Diogenes Kuhr: You call your build 85% accurate--it looks like a lot of the structures are based on buildings that are still there or pictures--am I correct that a lot of research went into this?

Gaius Luminos: Yes definitely, we were lucky in that we had a staff member of Biggin Hil RL as a design consultant, he is a recently retired Aircraft Mechanic, so was present on the station for years, and obviously has it all memorized..so he was a big help. And yes, although Biggin Hill is now a commercial airfield, most of the original site is unchanged from its RAF period. The RAF's nickname for Biggin is 'The Strongest Link'..being close to London, it was pivotal during the battle, and was in fact attacked 16 times during 1940.

Diogenes Kuhr: Ah, very cool! So most of the structures in your build are custom, with just a few off-the-shelf bits and pieces?

Gaius Luminos: Yes, everything is custom, with the exception of the aircraft and gear vendor hangers...which we will also shortly be replacing with period custom built ones. There is a historical expo installation on the Sim, which visitors can view, basically a 5 to 8 minute tour of the Battle of Britain..it includes an aerial photo recon map of Biggin in 1940, so visitors can compare for themselves.

Historicial interpretive exhibit situated inside one of the hangars so as to not distract from the immersion environment.


Diogenes Kuhr: I think it's helpful that you have historical information like that but you don't beat people over the head with it

Gaius Luminos: I totally agree...and that was a big part of the decision to recreate Biggin Hill- yes its an archival source, but it also has a completely active Squadron, that flies Operations in the combat theatre, and functions according to the ethos, protocols and command structure of The Royal Air Force RL....so it is history, yes, but history 'come to life' in a sense, rather than being presented like the dry pages of a textbook in a class.

Diogenes Kuhr: I noticed the planes are from a number of different builders...that Lanc that Bancos Milestone did is downright extraordinary--do you have a favorite?

The interior of Bancos Milesotne's amazing Lancaster heavy bomber, looking aft from the cockpit.


Gaius Luminos: I love Milestone’s Lanc...as in RL, it is the centerpiece, which it will also be when we do our in-world memorial fly-bys for the 70th anniversary....but, as far as having a favourite, I can't say that I do. They are all excellent builds, and in fact have many of the in-flight characteristics of their RL counterparts. The Spitfire is an iconic plane of course, and I am as enamoured by that as anyone else, but they're all symbolic of machines that helped prevent Europe, and by default The United States, from becoming an extension of The Nazi Empire, in the Summer of 1940.

Diogenes Kuhr: Are you the owner of the sim as well as the project leader? And when did you open up the build to visitors?

Gaius Luminos: Yes I own the Sim also. It opened approximately 5 months ago. To be honest, i started it as personal project more or less, but we started getting inundated with visitors and group-joins, so it 'took off' (no pun intended) in a way that I hadn't originally envisioned. It seems that there are a lot of people in SL, for whom this subject is close to their hearts....Which has been very gratifying, if unexpected.

Diogenes Kuhr: I think it is interesting that the sim feels alive, not just in the sense that you have the group flying from here, but that also you seem to be continually improving it--adding things, fixing things and making them more accurate over time...what kinds of things do you hope to do in the near future to make it better beside replacing the off-the-shelf buildings?

Gaius Luminos: Well, that's a pretty big laundry list....besides continuing to dial in the build toward a 100% accuracy figure, our mission is to also continue to sync procedures of our in-world group RP to be as close as is possible to those of The RAF in RL, which would include as I mentioned, also conducting the same schedule of Commemorative and other events in SL, that The RAF is doing currently in RL....That and to continue as best we are able, to keep the memory of what was accomplished, and the gift of freedom, that 'The Few' gave to us at their own sacrifice, in 1940.

Diogenes Kuhr: And you are doing this on your own, just as interested individuals--there is no connection with any museum or historical organization, right?

Gaius Luminos: Not at present...it’s all happened quite fast as I mentioned. However, yes, the idea has been broached, and its an excellent idea, to reach out to such organizations in RL, notably The Battle of Britain Society, and some others.

Diogenes Kuhr: do you feel like you learned a lot doing this?

Gaius Luminos: Absolutely...it has been and is an amazing learning experience for me personally, both in terms of how to effectively lead in context of a Military Hierarchy, both day to day and Combat Operations, both of which are responsibilities i take very seriously, and externally, from the great font of knowledge we are privileged to have here, from RL Air Force Veterans, Combat Pilots from different Conflicts, who generously give their time and considerable expertise to keeping the Biggin Hill Project as faithful a representation of what it is here to honor, as we possibly can.

Diogenes Kuhr: One last question...is one of the things you're going to have done replacing the 88's with british 3.7 inch AA guns and/or 40MM Bofors?

Gaius Luminos: Yes..we are having some built...when we first started, there was a JG (Luftwaffe Base next door to us, so there was an immediate need for an effective defense here: which the 88's definitely provided. However now that Base is defunct, so yes, are now in position to have them replaced with period Allied builds, which we are having made.

Diogenes Kuhr: Cool--yeah they're well made, and I assumed it was just no one was making the 3.7 inch when you started...

Gaius Luminos: No there aren’t as far as I know....so we're having customs made.

Diogenes Kuhr: 88’s do kind of look like a 3.7 in. gun...sort of...

Gaius Luminos: “Sort of” doesn't cut it around here lol...but yes they worked in a situation where we needed something with throw, right away

Diogenes Kuhr: heheh...So...I'm not the only person who has mentioned it, am I?

Gaius Luminos: you are the second!

Gaius Luminos: Also of course, Biggin obviously didn't have a Pub..but we do. However, inside, it has been redecorated as a photo tribute to the aircrew who were in Biggin in 1939..their pictures are all on the walls. I figured that since they no longer have a home to go to in RL (Biggin is no longer an RAF-owned property), that they could feel at home in SL, in the Village Pub...


I encourage you to go see what these folks have put together, for a couple of reasons. The big one, of course, is that whole thing about doing our best to remember and take inspiration from the folks--our parents and grandparents--who fucking saved civilization.

But I think you might also want to go see this build for what it represents in terms of an experiment involving a combination of living history ideas and the work of people who are embracing the sheer joy of building cool shit, mixed into an immersion-style “museum” exhibit...but done by interested individuals rather than meatspace institutions. You don’t have to be the Imperial War Museum or the University of East Dogfart to create an innovative museum experience in a virtual world. Anyone who cares passionately about something can run with it, and often times, have a livelier and more interesting and effective outcome than the institutions seem to.

Holy crap, there are people making gorgeous stuff in SL these days! Look at the texturing on this static model of a MkI Spit by Julianna Holmer.
~~~

Sunday, September 19, 2010

Dear Philip: It's ok, I've changed my mind...



...I have decided that if I ever meet you in person I am not going to kick you square in the balls.

Sincerely yours,

Diogenes Aurelia Kuhr

_____________________________________

Having read the above statement, you regular readers of this blog are probably asking, "Why?"

Well, I've been catching up on reading other people's stuff and I came across a piece about a fairly recent interview that Mitch Wagner did with LL founder and newly reappointed CEO Philip Rosedale. You can find the first part of the piece here:

http://blogs.computerworld.com/16905/second_life

Additional commentary on their conversation may be found here:

http://blogs.computerworld.com/16932/second_life_iphone

Lots of people seem to think of Philip Rosedale as some kind of grand combined muse, guardian, benevolent father figure and guild leader who represents the creative spirit in SL. But I've always seen him as a flawed genius who had a great idea, and then to execute it, created a corporate culture in which the larger part of the customer base was not respected and the workers were allowed to fecklessly fart around doing what they wanted to instead of focusing on the hard work of customer service and making the product run reliably and smoothly. That's why some time ago I issued the warning that should I ever get to meet Philip in real life, first, I would shake his hand to thank him for creating the SL platform, and then I would firmly and enthusiastically plant a size 10 Corcoran boot right in his grocery sack to thank him for how he has mismanaged his creation.

For the most part, the interview with Mr. Wagner suggests that Mr. Rosedale still doesn't entirely get his own product and/or the people who use it.

Nonetheless, based on some things he has done and said since returning, I have elected to issue a reprieve to Philip's junk. If nothing else, I think he deserves it for the following statement he made in his conversation with Wagner:

"I'm back, and the company is going through a change of direction. We're really regarding the situation as serious....We've got a lot more work to do....That work isn't enjoyable in many cases, or fun. It consists of a lot of debugging and quality control that's tedious and unglamorous, but necessary."

Which brings me back to what I would like to say to Mr. Rosedale:

Thank you, Philip for the above statement. You sound like a goddamn adult and an actual leader when you talk like that. Now just translate the words into more actions. Listen to the fucking customers. Keep your staff focused on clear, practical goals; keep them on track and on schedule, and appropriately reward responsible behavior and productivity. Make this thing profitable and stable--even though, as you quite sensibly point out, doing so is a task that isn't always going to be "fun."

And hey, things could be worse. You know, SL may not be the cool thing anymore, but you've still got a hard core of engaged customers who find interesting, useful and entertaining ways to use your product. Yeah, we might not represent a massive Facebook-style audience that interacts with the product in a very superficial way. But everything doesn't have to be the subject of mass adoption--look at Playel, the great French piano maker. They only make 25 really goddam good pianos each year, instead of trying to compete with cheap Chinese piano makers who crank out thousands of OK instruments annually. Look at the whole skiing industry--it's based on a sport that only a limited audience can take on due to the necessary learning curve and the cost. Even so, lots of people make lots of money off this sport.

Please just keep these things in mind. And then you can completely forget about wearing the protective cup.

~~~

Monday, April 12, 2010

Linden Lab and selling the fantasy

~~~

Iggy O has posted on the “In a Strange Land” blog regarding a recent Linden Lab marketing piece that evidently appeared on the SL web site. I’m unclear if it has shown up in other contexts as well. But it certainly is “interesting” for a number of reasons. I don’t know if it will beget a reaction from potential new customers...but it certainly got a reaction from many existing ones.

Iggy’s reaction was, I think, representative of what many thought:

“So this vision is the best that Linden Lab can do for us today? This is pretty far from what creative residents have built on Linden Lab's infrastructure. The Lab currently seems to be casting about, wildly, for customers. The campaigns flail back and forth, from the far slicker and interesting 'put some steam in your punk' images that ran a couple of weeks back to...this.

It's The Sims....”

My own initial response, which I posted on the “Strange Land” blog was an extension of this:

“...it is rather suggestive of something I have always suspected about the Lindens--even back in the "Philip" era.

The people at the company simply don't "get" the majority of us. It is not just that they don't understand or appreciate the diverse majority of their customer base--they seem to be downright embarrassed by us. They may even be a little bit afraid of us. Otherwise, I believe they would have followed a strategy encouraging their staff to more aggressively engage with the residents on their own turf rather than from the safety of "office" hours.

Yes, back in Rosedale days, someone at the lab had a more sincere appreciation for a certain element of the artsy-freaksy cool creator class people, but they still seemed confused, unsettled and uncertain with regards to the rest of us loonies, especially in the historical/literary/rp based communities. They weren't terribly supportive of us, and certainly never acknowledged us.

So is this new focus on marketing to "norms" all that different from the days when they focused on celebrating and recognizing (they really didn't do marketing in those days) a different particular limited class of people?

I think I feel a Dio Rant coming on.”

Basically, I think that reactions of people like me and Iggy come from a sense that what happens in SL--and the majority of the people you will encounter on the grid--are not represented in that advertisement. I have spent a lot of years in this goddam pixelated vale o’ tears and covered a shitload o’ territory in my time, but by Gawd, I don’t think I have ever seen a happy white suburban family quite like those photoshopped folks in the picture...not even as a parody, or in some kind of bizarre John Cheever-esque vision of suburban hell.

That just isn’t us. Those people are not in SL, at least not in the places I’ve explored.

So I was ready to let go with both barrels and have some fun with it. But then...instead of spewing the usual verbal pyrotechnics framed within the context of my SOP of “shoot first and then maybe think about it a decade or so later,” I thought, "well, maybe there’s some rational reason for this." I tried to think about it as if I was a marketing person, and look at the situation through the filter of that peculiar world view. And yeah, I could see how you would design marketing pieces that feature what isn’t on the grid as an element of your efforts to broaden your customer base. You don’t market to the people who are already here, you market to the folks who ain’t.

Now just to be sure, I thought it would be nice if I could get someone from the Lab to confirm my suspicions on this. So I wrote to T Linden the following:

“Hi Tom,

I would very much like to have a comment from a Linden about the recent trend in LL marketing that seems to de-emphasize the creative aspects of life on the platform, and instead pursues a market segment that appears to be more "The Sims" type of audience, as is suggested by the recent marketing piece showing a happy nuclear family in front of a boxy suburban house.

I would assume that part of the strategy here is to try to go after a market segment that you have not already significantly engaged--as you currently have with the existing "creative" type resident population. I could argue that it makes sense for you to put your marketing emphasis into going after people who aren't already in the fold. But it would be nice to have someone from the company to actually state that...or whatever the strategy might actually be.”

And bless his heart he wrote right back to me:

“Our marketing strategy contemplates *both* creatives (with the value
propositions of "create your world" and "make money from your
creations") and to consumers (what you might call the "sims"
demographic) who need to buy/consume the experiences and products that creatives create.

One dynamic here is that b/c the ratio of consumers to content
creators in SL today is something like 20:1, and in the broader world
is probably something like 100:1, we have to spend disproportionately
to acquire consumers. As a result, that marketing and message is much
more visible, so I can understand where you are getting the impression
that is our focus.

Later this year, when we ship Mesh import (enabling a whole new set of
content creators, content, effects, and experiences) I expect we'll
lean our marketing mix towards acquiring new creatives - as there are
100s of thousands of users of 3D studio and Maya for whom SL is a bit
of a black box today, with unfamiliar tools, characteristics, etc.”

So yeah, it was about what I figured.

But I also found T’s reply interesting with his distinction between “consumers” and “creatives”--especially as I consider myself a mixture of both: one of those people who is a probably considered a “creative” in terms of social/educational situations and interaction (rather than much actual stuff-type content), but who relies on other content creators for most of the virtual buildings and artifacts I use to enhance and augment the situations and interactions I help organize. At the same time, even with my limited building skills, I do enjoy sometimes making stuff if no one else is making something I want or need. So it’s not always clear who is a creative versus a consumer.

And just a thought...if the lab is going to try attracting more of the “consumer” market segment, are they perhaps selling those folks short by offering things like a jolly, idealized, whitebread suburban lifestyle as the product to be consumed? Yes I know, that old white picket fence ideal is a powerful mythology these days, as economic, socio-political and environmental considerations make that lifestyle even less of an attainable reality than it was in the post-WWII “good ol’ daze.” For many people it is as much of a far-off fantasy as Battlestar Galactica, Hogwarts, or 1870s Deadwood.

Nonetheless, I would hope that as the Lab seeks to engage these “consumers” who are needed to grow the population in-world, they balance this one sort of fantasy with the others that can be attained on the platform. Even the “consumers” have the potential to be “creatives,” not only of stuff, but even more so, of shared narrative. Don’t just assume they’re all boobis americanis, longing to settle in a virtual Levitttown and crank out 2.5 prim babies.

Don’t sell them short. Show them more of the different “lifestyles” that people in world have evolved--historical and futuristic, literary and arts-themed, mechanoid and fur-covered.

Oh, and one other thing, before we wander off onto other subjects: while I get the whole idea about marketing to the people who aren’t your customers yet, there still is the need to keep the existing customer base happy.

In other words: you provide exciting, engaging marketing materials to hook the people you don’t have in the fold yet...

...and you provide good responsive customer service to hold the people who are already in your camp.

Please remember LL, that you need both new and existing customers. Don’t hide in those offices--there’s a world out there that isn’t as scary as it seems. And you really don't have to be embarrassed by us.
~~~

Saturday, April 10, 2010

A Deadwood story -- Plain Jane, part 5

~~~
At this point in her interview with JJ Drinkwater, Martha “Calamity Jane” Canary paused and looked around.

“Dio?” she asked in a small, almost child-like voice. “Ya got any o’ Miz Estwee’s pie about? I am feelin’ a mite peckish.”

“Yep.” answered Dio. “Got some o’ her apple crumble. I shall fetch plates for you an’ JJ, should he care to join ye. An’ fer that matter, when was last time ye had anythin’ o’ substance fer vittles?”

Martha looked sheepish at first and then defiant. “I am quite sure that I ain’t got the goddamndest recollection...but that don’t matter bein’ as the likes o’ me kin live off’n seegars ‘n red eye quite nicely, thank ye very much...why, I kin...”

The older woman held up the gold 20 dollar piece. “No ye cain’t. Goddammit, girlie, ye know I was wooin’ John Barleycorn for a many a year m’self. Hence, I understand all too well what drinkin on a em’ty stomach’ll do to yer innards. So hesh up raht now ‘fore ye win me this bet only half way through the afternoon.”

Martha Canary laughed and mumbled something about “yes mother.” Dio then brought over plates of Estwee’s highly regarded apple crumble for her and the writer, even though JJ had not actually asked that she bring one for him.

In fact, he had not said anything at all throughout this exchange. He appeared to be lost in thought--very deep thought. Suddenly he roused himself and looked at the young woman across the table from him, fixing her with a gaze that that was both piercing and at the same time tinged with empathy.

“Martha,” he began in a slow, clear voice that picked up momentum as he spoke. “You were perhaps thirteen years old...your parents were both dead...you had no other relations to draw upon for support...and you got your siblings placed with families that would care for them, but you yourself...you were on your own?”

Calamity Jane nodded enthusiastically. “Yessir! Master o' m’ own fate. Captain o' m’ own ship, by Gawd!”

“I have to ask...what did you do to get by...to survive?” said JJ Drinkwater.

“OH hell, scribbler, it were better than mere survival.” The young woman grinned. “I followed the railroad camps as the line got built through Wyoming an’ Montana, an’ spent time around the army posts like Fort Russell an’ Fort Sanders. Yeah, I did things to get by...like I said before, singing songs in saloons fer spare coin...then I moved on to dancing in the hurdy gurdy houses...sometimes, I was doin’ a bit o’ laundry ‘n cookin’ fer the boys who built or guarded the line, an’ the ones haulin’ the supplies. Then as I got older, yeah...I got into workin’ the road ranches, sellin’ m’ company. But don’t get me wrong. It was a great time fer a gal like me. Bein’ aroun’ sojers, teamsters, ‘n the railroad men...an’ often bein’ like a mascot to ‘em...I also learned all manner o’ things...useful things like handlin’ firearms passable well; how to win at cards; the way’s o’ proper drinkin’ ‘n cussin’...an’ even how to handle a team o ‘ mule or oxen.”

The boisterous activity in a dance hall or "hurdy-gurdy" house of the type that Martha Canary worked in.


The writer sat back slightly surprised at this answer. He looked over at Dio, who nodded, chuckling, “She ain’t pullin’ yer damned leg, there JJ. She’s a right decent bullwhacker an’ muleskinner. She ain’t the best lady teamster I ever seen, but by God, she’s better’n a good many o’ the men who follow the trade. Martha’s got the two mos’ important skills ye need fer it--she handles the big whip like one born to it...an’ she kin cuss like one o’ the divil’s dockhands.”

JJ turned back to Martha. “So...rather than what is related in all these stories...stories about you being a scout...fighting indians...you were...a camp follower?”

“Yeah...purty much sums it up, I reckon.” Calamity Jane agreed. “But mind ya, I did actually go on a couple o’ military expeditions.”

“Indeed? I had heard a story that you were on General Custer’s 1874 Black Hills expedition, and...”

“OH HELL NO,” Martha interrupted. “I warn’t never along with any o’ the column’s commanded by Yella Hair. But I did go along on Mr. Jenney’s expedition in 1875, with the rock men lookin’ to confirm the presence o’ gold in the hills. Well...I was along with ‘em as far as their camp at French crik, an’ then the officer o’ the troops that was with ‘em, he found out I’d been passin’ m’self off as one o' the young men o’ the column, an’ he sent me back with the supply wagons to Ft. Laramie. That was m’ first time in the Black Hills!”

The young woman smiled and shoveled the last bit of apple crumble into her mouth. “Say Dio, could I get me another cuppa joe here, t’ warsh the pie down?”

While the older woman refilled the coffee mugs all around, Martha Canary continued her narration. “T’other military expedition I went on was Crook’s campaign against the injuns in June o' 1876. Got to go along on that lil’ jaunt by dressin’ an' workin’ as a muleskinner in the pack train o’ the column.”

“What happened that time?” asked JJ

“Oh, well, damn if I didn’t get caught once agin, an’ was sent back to Ft. Fetterman with the wounded after the fight on the Rosebud.”

The writer looked pensive. “Tell me, Martha, what possessed you to want to go along on those expeditions?”

Calamity Jane smiled. “Goin’ with Crook...well sir, it certainly was an adventure...but mostly twas fer bizness purposes. As a matter o’ fact they was two o us...me an’ another workin’ gal known as ‘Little Frank.’ She dressed like a feller too, ‘til we got caught. But they was a surprising amount o’ money to be made on a trip like that.”

Quite actually, JJ Drinkwater was not particularly surprised to hear this. Marching through the wilderness, there wouldn’t be anything else for the men to spend their pay on. Even if the girls only managed to conceal themselves for a short while, a couple of prostitutes obviously would do very well working amidst a column on campaign. But Martha Canary’s next statement did catch him a bit off guard.

“On the other hand,” Martha said with a sigh, “I went on the Jenney expedition in order to be with this fella--a sargint in the army--who I fancied more than others. Just so ya know, Mr. scribbler, I ain’t always flexible with m’ affections. In point o’ fact, I prefer to be settled down with an agreeable man. An’ I have done so...at times, steadily enough to regard the fella as m’ husband--tho’ without benefit o’ clergy, o’ course. It’s in between those occasions that I have turned to whorin’...”

It was at this point that JJ Drinkwater had something of an epiphany. In her wandering from place to place, attaching herself to closely-knit groups--soldiers, bullwhackers, railroad navies--not to mention floating in and out of more-or-less monogamous relationships with “husbands”...Martha Canary probably was looking for a new family, a place to belong...a situation to fill the void once occupied by parents and brothers and sisters...

And her habitual sessions as bar-room raconteur and every man's congenial drinking buddy...ultimately, that too was most likely about wanting to feel “at home” someplace. Even the temporary companionship of saloon “pards” can seem like a form of family for a little while, especially when the companionship is lubricated by the sharing of plentiful liquor and some whacking good stories.

JJ paused for a moment and then asked his next question in a quietly earnest voice. “While we are on this subject...the subject of men for whom you formed a particular affection...might I ask about your connection with James Butler Hickok?”

“Hehe, WILD BILL!” laughed Calamity Jane, “now that was a MAN!”

Suddenly Martha stopped and looked over at Dio, who was frowning...and who had resumed spinning the gold double eagle. She smiled wanly at the older woman and sighed before continuing.

“Yessir, Wild Bill was one hell of a man. He warn't a’feared o’ nothin’ this side o' Satan’s outhouse. He dressed ‘n acted like a real gennelman...an’ was probbly the finest pistolero, cardplayer, former scout an’ sometime lawman you could ever hope to meet. An’ no...while I thought he hung the goddamned moon, he had no interest in me. Bill ‘n me never took up together. He’d jus’ got married to some lady from Ohio, after all. But we got here in the same wagon train, ya know...ya see, I’d kinda gotten in a little bit o’ trouble around Ft. Laramie ‘bout the time that Charlie Utter’s outfit was restin’ up near there for the last leg o' their trip t’ the Black Hills. The provost marshal at Laramie kinda suggested it might be a good idea if’n I accompanied the Utter party to the gold fields.”

Martha chuckled and took a big swallow of her coffee. “I knew some o’ the boys who was workin as teamsters fer Colorado Charlie, an’ they talked him into lettin’ me jine ‘em. An’ in all honesty, there was, in fact, a man I formed an attachment to in that party...but it warn’t Wild Bill. Twas Charlie Utter’s brother, Steve. We got on quite well, him an’ me..fer a while anyhow. But Bill...he...he liked me...I think. I made him laugh sometimes...’til he got irritated with me, an’ then he’d send me off ...or one time, he give me some money, tellin’ me to get cleaned up an’ dressed like a gal...”

She laughed and slapped her knee. "That was somethin’ it was! Good ol’ Steve, he done took me to the Whitewood crik an’ give me a hand with the scrubbin’...Wild Bill an’ the others claimed they din’t even reckanize me when I was done gettin’ all dolled up. Bill made much o’ askin’ t’ be interduced to this ‘new lady’ when I come around to show him how I looked...but no..that was what m’ connection with James Butler Hickok amounted to. It was kinda like bein’ a mascot to the sojers or the bullwhackers agin...or mebbe...mebbe like a lil’ sister who ya tolerates an’ then lose patience with after a spell...”

Martha Canary’s voice had softened and taken on a slightly plaintive edge. “I took it right badly when that mud-eatin’ cocksucker McCall shot Bill in the head. Took it even worse when that miners’ court let him off an’ jus’ tol’ him to get the hell out o’ town. McCall got what he truly deserved in the real trial in Yankton. But that warn’t gonna bring Bill back. Things jus’ warn’t the same with any o’ us after his killin’...”

JJ Drinkwater nodded. “Martha...how did people come to start calling you by the ‘Calamity Jane’ nickname?”

“Well ya see, pard, it’s like this,” answered Martha in a very serious tone, “they’s actually a number o’ Calamity Jane’s from here to Montana...an’ it’s just that when someone like me enters the scene, all peace an’ quiet is generally disturbed by the great rumpus I will sooner or later set in motion...we's like a calamitous event that stirs things up! But I think I am most likely the best known o’ any o’ the Calamity Janes...”

Dio nodded in agreement. She rose and stood behind Martha Canary and placed a hand gently on the plain-featured young woman’s shoulder. “Yessir, that’s a good explanation fer the name...this here gal is like a force o’ nature...some calamity like a whirlwind or a flood or a wildfire that’ll turn things upside down..an’ like she says..make one hell of a distrubance...but some o’ us think it’s a bit more’n that....Martha’s had her some hard luck o’er the years. We all catch some bad breaks...part o' goddam life...but ye kin argue that she’s had more’n her share in her time.”

JJ Drinkwater closed his notebook. He was not going to disagree with Dio’s assessment.
~~~
to be continued...

Sunday, April 4, 2010

The new Deadwood sim -- progress report one

~~~

At present I am very much convinced that doing the restart was the right thing to do. The sim not only looks remarkably unique, it's been full of players doing some fine rp, and some very interesting things are going on. People are setting up their rp businesses, including...yes...a laundry...run by Daisy and...you guessed it....me.

So, in a nutshell, much to my great embarrassment, I have found that it was simply too hard trying to have Dio not be a regular presence in the sim. Being Dio is just way too much goddam fun. She and Daisy have taken on some tents and begun taking in washing, as you can see here in the image above.



Nonetheless, I have been bringing in my other alts as well, trying to get some mileage out of them and developing their unique personalities. And they are already getting work too. Here is Malachi panning in the Whitewood creek. He's already done pretty well and made some alliances with other miners. By tonight he had created a sizable pile of "tailings" alongside the creek.

Incidentally Caed and Estwee have come up with a great panning activity--you buy the pan at the Bighorn store, go wade out into the creek, and then you can work the pan and hunt for "gold" that can exchanged for goods at the assay office. The one additional thing I did to enhance this activity (besides putting out some gear for ambiance) was to run a "rooftop crouch" pose while carrying out the panning activity. The anims worked beautifully together with the the avie actually squatting in the shallow water while working the pan, creating an overall very authentic representation of what it is like panning for gold in a stream.

I'm enjoying this all immensely.
~~~

Tuesday, March 30, 2010

A Deadwood Story -- Plain Jane, part 4

~~~
Suddenly, Calamity Jane looked at Dio with apparent suspicion. “Wait a goddamn minute. Yer puttin’ up a gol’ double eagle in this wager...what if I lose?”

The older woman smiled benevolently. “Oh I reckon I shall give ye a choice, Martha. If’n ye should not be able to go all afternoon without tellin’ any fabrications to Mr. Drinkwater, I shall require of ye either one o’ yer pistols, OR that ye take the temp’rance pledge and abide by it fer at least a month. Yer choice.”

Martha “Calamity Jane” Canary looked somewhat alarmed for a moment, then nodded. “Very well. Done. Though I ain’t fer certain as to how yer gonna know if'n what I sez is the God’s Honest ‘r not.”

“Well, hon,” I reckon we’ll sort that out as we go,” replied Dio. “Should I doubt the veracity o' some tale or statement, I shall challenge ye on it...and we shall settle it as best we can.”

The young woman laughed and slapped her knee. “Allright, I reckon the two o’ us kin figger it all out...Mr. writer gent, ya may proceed.”

JJ Drinkwater smiled and took out a notebook and set of already sharpened pencils from the pouch that carried his writing materials. “Splendid, Miss..ah..um...would you prefer that I call you Miss Canary, or Jane or...”

“Martha,” brusquely answered the young woman, without waiting for him to finish. “Jane ain’t m’ real name, an’ Miss Canary sounds...oh hell’s gatepost, it sounds like yer talkin’ to someone else, not t’ me. Most o’ m’ friends ‘n associates do call me Jane, an’ have fer years...but i would not give ol’ Dio there the satisfaction o’ me conveyin’ somethin’ that ain’t the absolute truth so early on in our conversation. I have no wish to allow the grizzled ol’ sack o’ buzzard guts any excuse to retain that 20 dollar gol’ piece. So Martha it shall be fer the duration o this conversation.”

Dio chuckled at this as JJ nodded and wrote something at the top of a fresh page in his notebook. Then he looked up, and asked in a quietly serious voice, “We should begin with your origins--what can you tell me about your family and your birth...starting with the when and where of it.”

“Well, sir,” began Martha, “I was born in the year o’ 1856, near Princeton, Missouri. M’ pa, Bob Canary was a farmer from Ohio, an’ m’ ma, Charlotte, she was mostly yer ordinary sort o’ farm wife...she bore a number o’ young’uns while we was in Missouri, m’self, an’ a brother, an’ a couple o’ sisters. I was the oldest. We left there when I was oh, mebbe ‘bout 8 year old.”

“Why did you depart from Missouri and where did you go?”

The young woman sighed. “Oh, best as I understand it, m’ pa had legal troubles. Owed folks money, that sort o’ thing. So we took off fer the gold fields of Montana, though I recall we tarried in Iowa fer a spell with fam’ly. Pa figgered he could make a decent livin’ diggin’ the yella’ metal in Montana. But he couldn’t nor didn’t.”

“Oh? What happened?”

“I ain’t fer certain, but after a while he was tryin’ to live off gamblin’...an’ m’ ma was takin’ in warsh fer other folks...an’...well, I was tasked with lookin’ after the younger chillun’...was on m’ own most o’ the time with that...even had to do a bit o’ beggin’...fortunately miners kin be generous fellers when they got some color in they pokes...oh yeah, I oughtta mention that Ma had her another babe durin’ this time, so I was carin’ fer a infant sister t’ boot, whilst Ma was tryin’ to make some money.”

JJ looked up from his notebook. “That...must have been...very difficult.” He was impressed that Martha was describing her family’s misfortune in such matter-of-fact, undramatic terms. Dio was giving off a very different affect as well. Her cocky, smug expression had melted into something softer, a sort of half-smile...and she was no longer flipping and spinning the gold piece. She left it laying on the table as she rose and went over to pour two mugs of coffee from the pot on the small iron box stove. As she returned to the table, she sat one mug in front of the writer, and one in front of Martha. Then she gently patted the younger woman on the shoulder as she sat back down.

Martha looked at Dio with an odd little smile and then turned back to JJ. “Ya do what ya gotta do. Lots o’ folks face hard times now ‘n then...people lose their farms or have t’ sell ‘em fer less than they paid...they work brutal hard t’ get by, an’ then some goddamn thing 'r other happens...a lawsuit, the cholera...or the war...an’ ever’thin’ goes t’ shit, spittle ‘n ruin. So ya try to find a way t’ get back on yer feet. But with us’n, it din’t get no better, fer Ma died a couple years after we got t’ Montana, an’ then Pa passed a few years after that in Utah. Reckon I was ‘bout 12 at that point.”

“What did you do after that?”

Martha shrugged. “I was tryin’ to keep us all together as best I could...I done things like goin’ in saloons an’ singin’ songs fer the boozehounds, tryin’ to squeeze a coin ‘r two out of 'em here ‘n there....o’ course, thing is, even then, I couldn't sing worth a good goddamn.”

The young woman laughed and took a long swallow of black coffee and then frowned.

“Some folks offered to take us in...an’ I tried to get along in those circumstances, but I’d gotten used to bein’ m’ own boss by that time. Eventually, I found sitiations where m’ sisters ‘n m’ brother had fam’lies to stay with...folks who would do well enough by ‘em. But by 13 or 14 years o’ age, I was purty much a free agent, settin’ m’ own course.”
~~~
to be continued...

Saturday, March 20, 2010

A Deadwood story -- Plain Jane, part 3

~~~
JJ Drinkwater and the Widow Kuhr had stepped back out from the cool darkness of the Bonanza dance hall, blinking in the bright afternoon sun. Noticing a dark dampness that had been left behind after the day's shooting victim had been carted off, Dio scuffed some dust over the spot with her boot.

Her new friend, the writer, watched her in a glum silence. When she had finished more or less camouflaging the blood that had spilled in the street, she looked up and smiled a little sadly.

Yer feelin' a tad let down, ain't ye pard?

JJ Drinkwater tipped his bowler back on his head and stared thoughtfully back into the depths of the dance hall.

"No...not really," he said after a bit. "I've come to expect most stories that I chase to prove to be something less than I was led to expect. I suppose...well, I suppose I'm just a little bit tired."

Dio nodded. "Been a long day I 'spect. Ye got ye a place to rest yer carcass?"

JJ shook his head. "No, Miss Dio, I do not. I should attend to that. I stopped in your establishment almost immediately after having got down from the coach--I had no opportunity to investigate the possibilities."

Well, I tell ye what, pard, I shall take ye tothe Grand Central an' interduce ye to Miz Cookie an Aunt Coodnank who runs the place. I shall see to it they pervide ye with suitable 'commodations." Dio gave a bright little grin. "I think yer gonna like them ladies. Miz Cookie, well, she come from a high-falootin' N'Orlins famly which musta fallen 'pon hard times...an' she is just as charmin as the devil's butler...as well as bein' purt near a madwoman, unless I'm greatly mistaken."

This comment had its intended effect. JJ suddenly snapped out of his vague reverie and suddenly looked a bit intrigued. "Indeed? Mad, yet she runs a hostelry?"

"Yep," continued Dio. "Oh, an' her friend an' associate, Aunt Coodnank--she's this grand mountain of a colored creole woman, a gal o' some respectable age an' substantial wisdom...who is in point o' fact known to converse 'n make idle chit-chat with deceased folks...tho' in all honsety I do at times get to wonderin' what it is that they who've crossed o'er would have to talk about. Seems to me bein' daid probbly don' offer all that much in the way o' fodder fer lively conversation"

JJ looked at the compact figure of the frontierswoman, hands on her hips, her face wreathed in a smile of genuine enthusiasm, and he could not but help smile as well.

"Miss Dio, it would be an honor and a pleasure to meet your friends. I am immensely indebted to you for whatever you are able and willing to do in the way of suitable introductions."

"My pleasure pard, " Dio replied."I think yer gonna find Cookie 'n Coodnank an' their tales will be o' great interest to a scribbler like yerself--an' I can assure ye that Cookie fer one shall be most tickled pink with yer manner o' speech an' the way ye carry yerself. She's oft bemoanin' the lack o' real gentlemanly gents in these parts. An' I am more than happy to make ye known to various other folks who I trust yer gonna find intriguin'...tho'...I tell ye what...would be shame fer ye to come here an' not talk to the personage ye was orignally seekin'....I'm gonna talk with Sam at the Bonanza an request that he have Martha Canary call upon ye when she has once again got up a proper head o' steam suitable fer navigation."

Before JJ could say anything or protest that such an arrangement was unnecessary, Dio had strode purposefully into the dance hall. A moment later, she returned, and with a broad grin and a wink, announced, "Miss Clamity Jane shall meet us at the Number 10 tomorrow, bright and early, somewhere towards the crack o' noon.

Well, Miss Dio was as good as her word on all counts. She did get JJ introduced to some extremely colorful characters that evening, including the aforementioned Miz Cookie and Aunt Coodnank, and the good Mr. Drinkwater, depsite his exhuastion, did in fact find them all to be uniquely delightful.

Likewise, Dio had done a proper job in making arrangements for JJ to meet the actual object of his visit. Shortly before noon the next day, as he sat in the Saloon Number 10, sharing a newspaper with Miss Dio and her friend, Roku, the gunslinging courtesan, JJ was was startled by a harsh, strident voice baying from just outside the saloon, "Cockadoodlefuckin'doo DIO! HERE I AM! Bright an' goddam early as promised, ya dried-up ol' harpy!"

The widow Kuhr looked up from her piece of the paper. "MARTHA! ye scrofulous sack o' miscellaneous ill-used woman parts! Get yer miserable rye-soaked ass in here!"

JJ was surprised, not so much at the impolite vocabulary that decorated the greetin's that were exchanged, as much as he was by the expression on Dio's face.

She looked sincerely pleased to see Miss Canary, who in turn, was grinnin' like a dead possum at Dio. Roku on the other hand, did not even bother to look out from behind her paper, and from JJ's vantage point next to her (he could glimpse her face around the side of the newsprint page she held up), he could see that Roku's expression was not at all friendly.

He didn't have long to reflect on that however, as Dio was already introducing him to the woman who was already the centerpiece of numerous stories being told in places like Laramie and Cheyenne and beyond. He stood and extended his hand without hesitation--Martha Canary grasped it firmly and shook it in a very man-like way.

While Mrs. Kuhr made the introductions, JJ took mental notes about this woman who stood before him. She was of middling height and slight build, with dark, shortish hair and a plain but not unpleasant face. She was considerably tidied up since he had seen her yesterday--he could smell the fragrance of lavender soap from her--and her hair had been washed and neatly combed. Miss Canary wore a different dress...a better one than yesterday. It was a tiny bit frayed at the cuffs and collar, but clean and carefully pressed. There was something...something that JJ found curiously likable about the young woman.

Dio had previously suggested to JJ that he begin proceedings by buying a round of lager for all present (coffee in Dio's case), which he did, and this seemed to get things off to a good start. Martha Canary sipped her beer and sighed happily, and then looked at JJ.

"To yer very good health, pard...an welcome to the Black Hills."

JJ wished her good health as well and raised his glass to their hostess who clinked her coffee mug against all their glasses...including Roku's which had magically appeared for a wordless toast from behind the paper she was still reading.

"So Sam tells me that yer a writer, and that is why ol' Dio wished fer me to come meet ya?" asked Martha.

"Yes," answered JJ. "There are stories related about you down in Cheyenne and thereabouts...you know, there are even some things that have been written about you..."

The writer pulled out a modest booklet from his satchel--Dio could see the words "The Black Hills and American Wonderland by Horatio N. Maguire" on the cover.

Martha Canary took the pamphlet from JJ's hands and regarded at it for a moment with an oddly wistful look. Then she passed it back to him saying, "Pard, I would be greatly obliged if'n ya would read fer me the passage what mentions me...I ain't never larned no readin."

Mr. Drinkwater opened the small volume to a page that had a corner turned down and began to read a section that described how the author, on arriving in the Black Hills, inquired of an "old pioneer" how far it was to Deadwood. The man pointed to a figure on a horse and said, "About a mile and a half; that girl on a horse is going there now." The author said that rider appeared to be a boy rather than a girl, and the old pioneer assured him that it was most certainly a female, a girl known as "Calamity Jane."

The story made Martha Canary laugh.

"Yessir," she snorted, "I do get called that. But that story...tis amusin'...however, let me tell ye some REAL stories about ol' Calamity Jane..."

There was a sudden rustle as Roku put down her paper. She rose without a word and put her empty beer mug on the bar. Finally she spoke, "Thank ya fer the lager, scribbler. If ya care to invest in somethin' truly memorable, come down an' visit me at the Bella. See ya later, Dio." Without looking at Martha, she strode out. Nor did Martha acknowledge Roku's comments or departure. She simply sat with her face fixed on JJ Drinkwater, a stiff sort of smile etched into her features.

Suddenly, JJ was aware of a faint ringing sound. Dio was spinning a bright yellow coin on the table.

"Martha," she said in a quiet voice, not looking up from the spinning coin, "Yer a bettin' woman. I got a 20 dollar gold piece that says ye can't spend the entire afternoon talkin' with JJ here, tellin' him stories about yerself, all of which are nothin' but the absolute, rock solid, unvarnished truth."

Martha Canary looked slightly perplexed and stunned...then a grin slowly spread across her face.

"An afternoon o' stories--an' nothin' but the God's own truth?"

Dio smiled a slight, sardonic smile, and nodded.

"All right, ya goddamn heartless crone, yer on," spat Calamity Jane.
~~~

Friday, March 12, 2010

Comings and Goings at the Lab -- Claudia takes over from Pathfinder

~~~
In light of the recent elimination of Pathfinder’s position with Linden Lab, a great many residents with an interest in education have expressed the fear that LL is moving away from promotion of the platform as a tool for educational purposes.

To some extent, this is understandable--but to be honest, as far as I can tell, the departure really means nothing more than a particular person who seemed to be an advocate of education in SL just won’t be around any more. People come and go. It's just time for Pathfinder to continue his life's journey elsewhere, and I hope he does well in his next gig.

That said, I should also point out that I never had any contact with Pathfinder (John Lester irl), because like many Lindens, he was simply irrelevant in the course of my activities on SL.

To be honest, I was never entirely clear on what Pathfinder’s real role was--at various points in his time at the Lab, I was led to understand that his title was something like “Evangelist, Market Development.” Although education was clearly one of his concerns, there were always indications that his role was to promote the general idea of Second Life (the evangelism bit) and to develop a marketing strategy that would seek to attract not just educational institutions to the platform, but also other types of potential corporate and institutional customers. Even as he was leaving LL, Pathfinder stated that he had been involved with healthcare as well as education customers.

So did he really make a big difference to education on the grid? Maybe he did. I have been told that he was responsible for bringing in some very large institutions of higher learning to SL. But again, being totally honest, I can’t really say for sure what his impact was. All I know is that I have talked with some educators who actually did have contact with him, and they did not find him to be particularly helpful or pleasant to work with. I am sure there are others who did in fact find dealing with Mr. Lester to be a useful and positive experience--but I just haven’t come across any of them yet.

But as they say at Swamp castle, "let's not quibble about 'oo killed 'oo."

The larger question, of course, is what comes next.

Many people seem to be assuming that the Lab won’t do anything to fill Pathfinder's role--that they eliminated his job, and therefore have eliminated the idea of having anyone addressing the interests of educational customers. I was wondering about this myself, as the Lab made no announcement about it that I could find. I decided to take advantage of the fact that T Linden (Tom Hale, LL’s Chief Product Officer) had recently added a comment to an older post on Miss Emilly Orr’s blog, in which he offered to answer other questions “off-thread.” Being the presumptuous old harpy that I am, I decided he obviously addressed this not only to Emilly, but to the rest of us who had commented on the thread, and I sent him a message asking if I could run some questions past him.

Mr. Hale graciously agreed to do so, and some of the things I asked him to comment about were questions related the departure of Pathfinder. He replied that while “we can't really discuss the departure of employees,” he was able to tell me the following:

“Claudia Linden is taking on Pathfinder's responsibilities, and she's been a strong and capable advocate for Education and Educational institutions in Second Life.”

Of course, as "head of educational support" (I apologize that I am unsure of what her exact title is, but I have seen her described thusly), Claudia was already substantially engaged with educators on the grid. So whatever it was that Pathfinder did is being added to what she already does. And clearly it's an ongoing process--today Claudia launched the first iteration of a directory of educational institutions in Second Life, which can be found here.

So I was gratified to see that she's as busy as ever. Now mind you, I’m going to be watching this particular project, because this directory thing was a pretty straightforward and focused single step: it seems to be structured as a simple directory of institutions of higher learning on the grid. I will be very curious to see what gets done in the future to promote and support the activities of individual educators and theorists, as well as non-traditional educational groups that are developing the most innovative and interesting learning opportunities on the platform.

Still, I was really freakin’ happy to hear from T that somebody had in fact been given the job of looking after whatever aspects of education that Pathfinder was looking after. I think it was a really important step to hear this from the proverbial horse's mouth.

I know I can be awful hard on the labsters sometimes. But like I have said before, I really try to be as fair as I can--I try to give credit where it is due. Hell, I was tickled just to see a Linden commenting on Emilly’s blog, which which must feel a bit like hostile territory for them. I have to admit, boys and girls, sometimes I feel like I’m a foam-at-the-mouth fanboy compared to Miss Orr. She's brilliant and hard and passionate, and so I thought it was brave--and damned smart--of T to not just be reading her stuff, but also to comment and to offer to chat further.

I keep hammering at this, but I think it is true more than ever that as the platform continues to evolve, the Lindens need to come out of the ivory tower to see and be seen in more venues and more discussions. Office hours are fine, but they have to visit more of the odd crevasses and backwaters of the grid and have more informal conversations with those of their current customers who have the perception that the Lab is not interested in them. In times of uncertainty and change, a company has to step up its efforts to communicate with their customers--and not just the highly vocal minority they usually interact with. It has to be demonstrated that they are going the extra mile to make a sincere effort to understand what we want and what we need. Things like T commenting on Emilly's blog certainly qualify as just that.

In sum, this is another of those occasions when--being the wild-eyed, spit-dribbling optimist that I am--I am seeing some things to be encouraged about.

And I wish Claudia well with her continuing efforts to support and encourage Education on the grid.
~~~

A Deadwood Story -- Plain Jane, part two

~~~
Without a word Dio rose from her seat at the 10’s lone table where she sat with JJ and some of the other raconteurs. Malachi--an older colored miner who worked on the side now and then as a bartender for Dio--was on duty that day, and he reached under the bar to pull out the canvas haversack which held her medical gear. He tossed it to her as she strode past. JJ Drinkwater suddenly found himself sitting in an empty saloon as everyone present had quickly followed in Dio’s wake. He looked around for a moment, and then realizing he was missing an opportunity to be a first-hand witness to the brutal nature of life on the frontier, he rose and went to see if he could find the scene of the shooting.

It wasn’t all that hard. A considerable crowd had gathered around the dance hall, which prominently featured its name, the “Bonanza” painted in large white letters on its false front. He pushed through the ring of onlookers to see his new acquaintance, Mrs. Kuhr, kneeling over the body of a man who lay in the street. She was evidently feeling for a pule on the victim’s neck. Next to her stood a stocky, heavily-muscled young man with tired face and short-cropped hair. Pinned to his expensive-lookin’ waistcoat was a star-shaped badge. He did not look like he was happiest man in the world at the moment.

Dio looked up at the young lawman and shook her head. He nodded and then turned towards the open door of shabby dance hall, his hand on the butt of his pistol.

“Goddammit Shortribs!” bellowed the deputy, “The stupid sonofabitch has gone ‘n fuckin’ died! Now come on out and let’s get this over with...”

An angry voice replied from the depths of the Bonanza, “Sweet Mother o’ Christ, Badger! What manner o’ fuckin’ damn fool do ya take me for? Twas a damned accident I hit that wretched greenhorn! Was tryin’ to shoot Dirty Jon Swenson, cuz he drew on me an’ shot first!”

Another voice--undoubtedly that of Mr. Svenson, and obviously drunk--enthusiastically chimed in from the dance hall’s interior, “Aye, Badger, thas’ right! Me ‘n Shorty was shootin’...but I ain’t mad no more...din’t mean for no one to go get shot...you ain’t gonna try to hang good ol’ Shorty, are ye?”

The deputy spat on the street. “Jeezus fuckin’ Christ, Swenson! Ya goddam drunken witless oaf! That ain’t for me to say...judge has to deal with that...but I gotta bring both o’ you silly bastards in for all o’ this!”

The crowd went dead silent as a man appeared in the doorway. JJ assumed this must be the one called “Shortribs” due to his diminutive stature. Although the writer’s powers of observation were somewhat slowed due to his consumption of substantial quantifies of excellent lager beer during the conversation at the 10, he did focus on an important detail: Mr. Shortribs had his gun drawn. To further complicate the situation, in a blink of an eye, with a rapidity that even in his somewhat befuzzled state JJ found quite impressive, the deputy--whose name was evidently Badger--had drawn his own weapon and had it pointed at the small man in the door of the dance hall.

Suddenly, JJ Drinkwater was starkly aware that the entire crowd of onlookers had evaporated as if by magic. The only ones besides himself who were still present were Badger and Shortribs--both still holding their guns on one another--along with Dio and the dead man. JJ then also noticed there was a tall, shapely blond woman, dressed in men’s clothing and wearing several guns, who was causally leaning against a porch post not twenty feet away, watching the proceedings with a studied indifference. Otherwise, the vicinity was utterly deserted.

“You ain’t takin’ me in, Badger. Twas a accident,” hissed the short man.

“Goddamit Shortribs,” replied Badger, “That man there is deader’n hell’s breakfast. Can you get that through your thick little skull? I can’t let ya walk away from this...”

JJ wondered how this was going to turn out. Neither man apparently really wanted to shoot--otherwise they would have already started pulling triggers--but neither was apparently willing to back down. Then JJ noticed Dio very slowly getting up from her kneeling position next to the body. In a deliberate, almost stately fashion she casually strolled over and placed herself directly in between the two men with the drawn firearms.

When she spoke her voice was eerily gentle and calm.

“Come on boys. This ain’t makin’ no sense. Shorty, if ye go quiet-like, ain’t nothin’ gonna happen to ye. Ye said yerself, ye drew in self defense, an’ Dirty Jon admits it...he shot first. The feller ye hit--twas a accident. They ain’t gonna hang ye fer that. An’ Dirty Jon, he’ll probbly only do a lil’ time fer drawin’ on ye an’ tryin’ to kill ye...hell, folks do that alla time, an' it sounds like he’s sorry. Ye are sorry, ain’t ye Jon?”

“YES MA’AM!” came the cheerful inebriated reply from inside the Bonanza. “Damnably sorry ‘n regretful!”

“Now look, Shorty,” Dio continued, “yeah, ye kin try to shoot it out with Badger, and ye might get kilt, or ye might kill him. But if’n ye do kill him, law won’t ever let ye alone. They’ll hunt ye down like a goddam rabid dog, once ye’ve taken the life of a lawman.”

She turned to the deputy.

“Badger, pard, listen...tis best we try to work this out peaceable--if’n ye have to kill Shorty tryin’ to take ‘im, well, shitfire, ye know the man has a great many friends in this sorry lil’ town. Some of ‘em would mos’ likely come gunnin’ for ye as a consequence, an’ then things would jus' get real goddam complicated. How about ye promise Shorty he’s gonna get a fair trial--then I shall count to three, an both o' y’all just reholster on three.“

Badger looked thoughtful for a moment and then nodded.

“Allright, Shortribs--ya got my word...fair trial...all on the up and up. I will put away my gun when Dio counts to three, if you will...”

There was a pause. Finally the short man answered. “I’m agreeable.”

Dio slowly counted to three and the men cautiously reholstered their weapons. It was simple after that: Badger did not even bother to put handcuffs on Shorty, though he told him he would have to take his weapon when they got to the jail. Taking Swenson in proved simple as well, as in his drunken state he insisted that he would happily accompany Shortribs, in order to keep him company. Dirty Jon was at that stage of inebriation where he was rather comically declaring his undying friendship for the little man, and repeatedly expressed his sincere regret for having tried to kill him.

Before Badger led them off to the calaboose, Dio gently laid a hand on Shorty’s shoulder.

“Thank ye fer bein’ reasonable. So what was it...arguin’ o’er a gal?”

Shortribs laughed sardonically, “Ain’t it always gonna be about a woman?”

Dio sighed. “Goddam good thing ol’ Dirty Jon is such a piss-poor shot.”

The little man grinned a bit. “Don’t hurt that I’m a turrible target, as well...”

Dio chuckled and then turned to wave at the tall young woman leaning against the porch post. The well-armed blond nodded and ambled off down the street. Meanwhile, JJ Drinkwater had come up to stand next to Dio as she repacked her medical bag. Some of the men who had disappeared when the guns had been drawn were slowly reappearing, and Dio asked them to fetch a cart and take the dead man to Mr. Sorrowman’s.

Finally JJ spoke,

“Miss Dio...that was quite remarkable...and...well...standing in between two men with drawn firearms like that to stop them from....I must say, I’m just...”

Dio interrupted him. “Aw hell’s britches JJ! Twarn’t no dreadful great act o’ bravery or nothin’...I figgerd they din’t really want to shoot or git shot o’er such foolishness...an’ ‘sides..that tall gal who was o’er yonder...she had m’ back...if’n one of ‘em had showed signs o’ makin’ a move to actually fire, she’d a had iron out faster than ye can say grandma’s knickers and ventilated ‘em.”

A look of comprehension suddenly passed over the writer’s face. “Oh my word..was that..was that the female scout known as Calamity Jane? I have read about her in some publications..there’s this guide to the Black Hills that a gentleman named Horatio Maguire has written...and tales I heard in Sidney, but really didn’t give much credence to...”

Dio shook her head and laughed. “Oh satan’s whiskers, JJ! In the name Jeezus an his happy horn-blowin’ angels, don’t EVER say such a thing to that gal’s face. That ain’t Martha Canary--that’s Roku Hallard--she’s a sometime security guard and sometime courtesan, an’ a good friend o’ mine...an’ she would take great offense at bein’ mistaken fer such a creature as Calamity Jane. You go ‘n ask her if’n she’s that person, an’ she mos’ likely would rip yer arm clean outta its socket, an’ then wallop ye o’er the head with the damned thing to chastise ye fer insultin’ her so.”

JJ Drinkwater looked puzzled.

“Would ye care to meet the actual Calamity Jane?” asked Dio. “Come on then..she’s more’n likely right there in the Bonanza. She works pretty regular as a dance hall gal, among other things.”

Dio walked over to the door of the dance hall and peered in. “Hey Sam!” she called out. “Is Martha in there?”

Whoever Sam was, he replied in the affirmative and Dio gestured for JJ to follow her into the dim interior of the Bonanza. She led him back to a table at the rear of the hall, where a slightly-built woman in a stained and mended dress was slumped over, apparently passed out from a session of personal interaction with a bottle of red eye that stood nearly empty by her elbow.

Dio grasped a handful of the short greasy hair on the back of the woman’s head and lifted it so JJ could see her plain, worn face.

“Mr. JJ Drinkwater, may I present to ye Miss Martha Canary, alias Calamity Jane,” said Dio in a very formal tone.

She then let go of the woman’s hair allowing her head to slump back on to the table top with a dull “thunk.” Dio noticed the look of consternation and disappointment that marked the writer’s face.

“Sometimes feet o’ clay extend all the way up t’ the neck,” she commented dryly.
~~~
to be continued...