Showing posts with label Linden Homes. Show all posts
Showing posts with label Linden Homes. Show all posts

Monday, April 12, 2010

Linden Lab and selling the fantasy

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Iggy O has posted on the “In a Strange Land” blog regarding a recent Linden Lab marketing piece that evidently appeared on the SL web site. I’m unclear if it has shown up in other contexts as well. But it certainly is “interesting” for a number of reasons. I don’t know if it will beget a reaction from potential new customers...but it certainly got a reaction from many existing ones.

Iggy’s reaction was, I think, representative of what many thought:

“So this vision is the best that Linden Lab can do for us today? This is pretty far from what creative residents have built on Linden Lab's infrastructure. The Lab currently seems to be casting about, wildly, for customers. The campaigns flail back and forth, from the far slicker and interesting 'put some steam in your punk' images that ran a couple of weeks back to...this.

It's The Sims....”

My own initial response, which I posted on the “Strange Land” blog was an extension of this:

“...it is rather suggestive of something I have always suspected about the Lindens--even back in the "Philip" era.

The people at the company simply don't "get" the majority of us. It is not just that they don't understand or appreciate the diverse majority of their customer base--they seem to be downright embarrassed by us. They may even be a little bit afraid of us. Otherwise, I believe they would have followed a strategy encouraging their staff to more aggressively engage with the residents on their own turf rather than from the safety of "office" hours.

Yes, back in Rosedale days, someone at the lab had a more sincere appreciation for a certain element of the artsy-freaksy cool creator class people, but they still seemed confused, unsettled and uncertain with regards to the rest of us loonies, especially in the historical/literary/rp based communities. They weren't terribly supportive of us, and certainly never acknowledged us.

So is this new focus on marketing to "norms" all that different from the days when they focused on celebrating and recognizing (they really didn't do marketing in those days) a different particular limited class of people?

I think I feel a Dio Rant coming on.”

Basically, I think that reactions of people like me and Iggy come from a sense that what happens in SL--and the majority of the people you will encounter on the grid--are not represented in that advertisement. I have spent a lot of years in this goddam pixelated vale o’ tears and covered a shitload o’ territory in my time, but by Gawd, I don’t think I have ever seen a happy white suburban family quite like those photoshopped folks in the picture...not even as a parody, or in some kind of bizarre John Cheever-esque vision of suburban hell.

That just isn’t us. Those people are not in SL, at least not in the places I’ve explored.

So I was ready to let go with both barrels and have some fun with it. But then...instead of spewing the usual verbal pyrotechnics framed within the context of my SOP of “shoot first and then maybe think about it a decade or so later,” I thought, "well, maybe there’s some rational reason for this." I tried to think about it as if I was a marketing person, and look at the situation through the filter of that peculiar world view. And yeah, I could see how you would design marketing pieces that feature what isn’t on the grid as an element of your efforts to broaden your customer base. You don’t market to the people who are already here, you market to the folks who ain’t.

Now just to be sure, I thought it would be nice if I could get someone from the Lab to confirm my suspicions on this. So I wrote to T Linden the following:

“Hi Tom,

I would very much like to have a comment from a Linden about the recent trend in LL marketing that seems to de-emphasize the creative aspects of life on the platform, and instead pursues a market segment that appears to be more "The Sims" type of audience, as is suggested by the recent marketing piece showing a happy nuclear family in front of a boxy suburban house.

I would assume that part of the strategy here is to try to go after a market segment that you have not already significantly engaged--as you currently have with the existing "creative" type resident population. I could argue that it makes sense for you to put your marketing emphasis into going after people who aren't already in the fold. But it would be nice to have someone from the company to actually state that...or whatever the strategy might actually be.”

And bless his heart he wrote right back to me:

“Our marketing strategy contemplates *both* creatives (with the value
propositions of "create your world" and "make money from your
creations") and to consumers (what you might call the "sims"
demographic) who need to buy/consume the experiences and products that creatives create.

One dynamic here is that b/c the ratio of consumers to content
creators in SL today is something like 20:1, and in the broader world
is probably something like 100:1, we have to spend disproportionately
to acquire consumers. As a result, that marketing and message is much
more visible, so I can understand where you are getting the impression
that is our focus.

Later this year, when we ship Mesh import (enabling a whole new set of
content creators, content, effects, and experiences) I expect we'll
lean our marketing mix towards acquiring new creatives - as there are
100s of thousands of users of 3D studio and Maya for whom SL is a bit
of a black box today, with unfamiliar tools, characteristics, etc.”

So yeah, it was about what I figured.

But I also found T’s reply interesting with his distinction between “consumers” and “creatives”--especially as I consider myself a mixture of both: one of those people who is a probably considered a “creative” in terms of social/educational situations and interaction (rather than much actual stuff-type content), but who relies on other content creators for most of the virtual buildings and artifacts I use to enhance and augment the situations and interactions I help organize. At the same time, even with my limited building skills, I do enjoy sometimes making stuff if no one else is making something I want or need. So it’s not always clear who is a creative versus a consumer.

And just a thought...if the lab is going to try attracting more of the “consumer” market segment, are they perhaps selling those folks short by offering things like a jolly, idealized, whitebread suburban lifestyle as the product to be consumed? Yes I know, that old white picket fence ideal is a powerful mythology these days, as economic, socio-political and environmental considerations make that lifestyle even less of an attainable reality than it was in the post-WWII “good ol’ daze.” For many people it is as much of a far-off fantasy as Battlestar Galactica, Hogwarts, or 1870s Deadwood.

Nonetheless, I would hope that as the Lab seeks to engage these “consumers” who are needed to grow the population in-world, they balance this one sort of fantasy with the others that can be attained on the platform. Even the “consumers” have the potential to be “creatives,” not only of stuff, but even more so, of shared narrative. Don’t just assume they’re all boobis americanis, longing to settle in a virtual Levitttown and crank out 2.5 prim babies.

Don’t sell them short. Show them more of the different “lifestyles” that people in world have evolved--historical and futuristic, literary and arts-themed, mechanoid and fur-covered.

Oh, and one other thing, before we wander off onto other subjects: while I get the whole idea about marketing to the people who aren’t your customers yet, there still is the need to keep the existing customer base happy.

In other words: you provide exciting, engaging marketing materials to hook the people you don’t have in the fold yet...

...and you provide good responsive customer service to hold the people who are already in your camp.

Please remember LL, that you need both new and existing customers. Don’t hide in those offices--there’s a world out there that isn’t as scary as it seems. And you really don't have to be embarrassed by us.
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Friday, December 18, 2009

"A womb with a view" -- exploring the new Linden Homes

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Inside a Japanese themed house in the Linden Homes. This one seems to have already been occupied and furnished somewhat.

Yeah, I know. Sorry about the title. But somebody had to say it, and I figured I might as well get at the head of the line.

Soooo, anyhow....there has been a good bit of discussion lately about the goals and perceived benefits--both for certain groups of residents and for LL--of the newly announced “Linden Homes” program. The idea of this project is to provide ready-made housing as a part of the benefits given to Premium Subscribers for their princely $9.95 per month.. It is currently in Beta, with the houses being offered to a limited number of Premium account holders, and if it goes well, they plan to make this a perk for all the Premies.

The "Japanese" area of the Linden Homes housing developments.

You can find out more about it here:

https://blogs.secondlife.com/community/land/blog/2009/12/04/home-is-where-you-hang-your-avatars-hat

And you can see where Hamlet Au has posted about it, asking for people’s reactions:

http://nwn.blogs.com/nwn/2009/12/new-linden-homes.html#comments

Is it a good idea? Is it something that will really help facilitate new residents’ acclimation to life on the grid? Or is it just another way for the Labsters to try to squeeze some more blood from the turnips, by boosting the number of premium accounts? Is it maybe a little bit of all of that?

Some commentators have suggested that if LL really wants to make this program something that will help newcomers to SL, they should make it available to all newcomers for something like their first three months in-world, and not just run it as a perk for the Premium account folks. They do have a point there, though conceivably, that could require an awful lot of little prefab homes.

Many people so far do seem to agree with the idea that new folks would be helped by having a ready-made place of their own, to decompress, to talk to friends, to suddenly realize that you don’t have to completely undress before you put on a different outfit...

But what are these places like?

Well, let's just set aside the larger issues of whether this will work as intended, or will be another one o those experiments where in about 6 months everyone will be standing around a large, smoking hole in the ground, staring into the ashes and going, “My...that was interesting...”

What I wanted to do for this first post on the subject was to simply go and look at the actual builds. I wasn't planning on making any big judgments on the idea or its merits, I just felt a desire to see what the builds themselves felt like.

On the public lands by the Elderglen infohub.

So I took the trip the other night, using map numbers gleaned from Prok's blog, and by golly, I had a real interesting time. I found myself starting out at the Elderglen infohub:

http://slurl.com/secondlife/Elderglen/121/167/31

It’s a nice, rambling elven-esque sort of visitor center, surrounded by some public park land with big colorful trees and huge toadstools, and just beyond the trees, the first in a series of themed housing tracts. The area closest to Eldgerglen has a “fantasy” theme, featuring what some of us in an unkind moment (and making a judgment based only on pictures rather than a live in-person visit) labeled as “Hobbit McMansions.”

Inside one of the Hobbit-style fantasy themed houses--kinda cozy!

In fact some of these are kind of cute. There are about four different models, some with grassy roofs, some like mini-castles, some with roof decks and some that are sort of stump-like. Scale is a bit odd, but they are not unpleasant. The way they are randomly distributed through the woodsy/toad-stooly environment makes it feel like it may have sorta happened in an organic way, rather than being built all at once like a Elven Levittown. But you know...I kept thinking, I bet a certain kind of new resident is gonna like this, and be happy for a few weeks or so until they figure out how to become a land owner or renter of something really cool. Or maybe they’ll just end up being enslaved by Goreans or Panther Women. Either way, it’s a place to start.

Fantasy themed home with a roof deck.
Obviously made for larger critters than me.


Surrounding the huge tracts of fantasy homes are three other themed housing developments. First I went to a modernist woodsy type place with about four different variations of big A-frames.

The forest of A-frames.

I think I liked these least of what I saw. They have a lot of wasted space, though I suspect it might encourage some of the new folk to begin learning how to play with prims as they find themselves driven to make wall partitions and lofts for these things.

Interior of an A-frame. Yeah. Kinda bleak.

Next, I went to the modernist suburban area, with lots of flat-roofed, large-windowed structures that are a paean to the rectangle.

In the suburban area, waiting for John Cheever.

I actually kind of liked this area, partly because the houses had these big plate windows which made them kind of less claustrophobic feeling, and also there were lofts or second floors in some of them. They just felt more interesting...and frankly, my affinity for these builds may also be a reflection of my innate affection for the square prim. You see, my most successful building efforts in SL have happened in the course of my exploration of the square and rectangular genre--rugs, windows, doors, chimneys, tables, benches, bunks, fireplaces and forges, cigar boxes and pictures, posters and dry sinks, etc. In fact, my friend September Blaisdale and I have been thinking about starting an in-world store called “Rectangles R Us.”

Inside one of the modernist suburban homes. Note this is on the second floor. In retrospect I am not sure if this second level was done by the Linden builder, or by the homeowner. I should check.

Anyhow, there again seemed to be about four different models, landscaped with rocks and trees in between them.

The last development is the “Japanese”-style housing tract. This was kinda fun, though I was struck that the houses were a lot less interesting on the inside than they were on the outside. Again a lack of second floors, no windows opening to the outside, and porches that had no access points--just a little odd. As a matter of fact, I came across a house that someone had furnished, and they seem to have done exactly what I thought people would want to do inside the A frames, which is to add their own loft or second floor.

The other thing about the Japanese area was that the trees in this development struck me as rather garish and cartoony.

Wandering the Japanese area and its bilious-hued foliage.

But still..it was kinda fun. I could see someone new coming into SL, and going “wow, this is cool..I can LIVE in one of these?” And then later on, they will see some of the kickass Asian builds, and this will no longer stir their souls. But like the other forms of Linden Homes, it is a place to start.

Interior of a Japanese themed house--not bad really...well, other than the tree bits sticking through the back wall.

Yep, that is what these all felt like--starter homes, an environment to get your feet wet. A place to try to develop a certain level of comfort with functioning in-world, in an environment where most everybody is in the same boat, or perhaps just recently graduated from a dinghy to a Sunfish.

I just hope that part of the deal is that the Lab will make sure that this environment is not overrun by the egregious neck-biters, and griefers and griefing recruiters, and all those chinless bum-biters who seem to frequent many of the new folks areas, giving them a hostile and negative initial impression.

Signs saying don't be naughty. Everyone obeys signs, don't they?

I did see signage at the info hub that stated what was not permitted in this part of the grid, but I hope the lab takes a more pro-active stance in this matter, perhaps with some regular patrolling by Lindens or maybe even a sting op with ringers posing as newcomers, and then crushing and banning anyone who harasses them.

I would enjoy seeing that.

The only thing I am not too sure about is how long a Premium account holder would wish to hold on to this kind of property. Yes, if they decide after a while to use their 512 allotment to apply to something better, then their Linden Home would automatically go into the pot to once again be redistributed. But would some people hang on to it for sentimental reasons after they no longer need or use it regularly, provided they don't want to to use their tier for another property? I really have no idea how likely it is that someone might get this and stay just because they liked it. I would be surprised if they did so, because these builds do have such a starter home feel to them. Most people in all likelihood will not want them forever. And that would be good as it would be nice to maintain a sense that people in these areas are predominately a community of new folks, who can be mutually supportive of one another.

I hope the Labbites think that one through, rather than letting an unused stockpile of these build up as people move on, but don't necessarily cut loose of them.
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