Showing posts with label SL commentary; 18th c rp;Dio kuhr. Show all posts
Showing posts with label SL commentary; 18th c rp;Dio kuhr. Show all posts

Thursday, June 30, 2011

Life wasn't sufficiently complex....


...so I got involved with owning and running a sim.


A portrait entitled "Idiot with Sunset"


Once again, it's been a while since I've talked to y'all. This time there is a good reason (in addition to the usual reason why I haven't been writing for a spell: i.e., my congenital fecklessness).

A little while back we had an announcement from CapabilityTodd Elswitt, builder and co-owner of the Melioria sim, that he and his partner, Blue Revolution, would be closing the sim down due to rl demands on their time and resources imposed by them buying a house.

Being the eternal goddamn cheerful optimist that I am, I asked Cap and Blue if they would be willing to sell the sim to someone who would do their best to keep it going. To my surprise they said "yes," and I then rounded up some other folks to put together the means to take it over and run it.

For those of you who haven't been there (or missed my previous post about it) Il Principato di Melioria is a spectacularly lovely build that represents a fictional (but more or less historically plausible) island principality off the southwest coast of Italy, set in the year 1780.


The charming jumble that is the village by the harbor on Melioria


The sim is open for roleplay, but also for general visitors and educational activities. For example, there are already lessons in ancient Greek and Latin being conducted in the Villa on Sunday afternoons. The build itself is a lesson in art and architectural history: the villa for example, was described by Cap as "a virtual interpretation of a World Heritage site in Vicenza, Italy. Built in 1565, this elegant country house was inspired by the Pantheon in Rome and has since influenced the design of thousands of subsequent structures."

Eventually, we will be working on ways to convey that kind of didactic information through handouts and some form of architectural "treasure hunt" game. Melioria isn't just something that's pretty to look at or fun to play in (though it is both of those things). There also is substantial potential for this build to serve as an site for various experiments in virtual learning, and to function as a venue for diverse educational meetings and classes.

With those considerations in mind, a couple other folks came forward to help save the sim, do some reorganizing, and then run it. Besides me, the new owners include Sere Timeless (who some of you may know from her involvement with Renaissance Island), and Aldo Stern (former proprietor of the Falling Anvil Pub in Tamrannoch, Caledon0. Our sim manager is Aria Vyper, who, as La Donna Ariella, has been a long-time resident and administrator of Melioria. We all have been working very hard (along with Cap and Blue, who have been happily and doggedly assisting) addressing the many details of the transition and the reorganization. But in many ways, the key person in this process has been Aldo--without him, saving the sim simply would not have been possible. And he has thrown himself into this job wholeheartedly, even facing the utterly discouraging task of finding appropriate 18th century mens' clothing, and giving up his avatar's Maori-style face tattoos (which he has had since 2005), in order to fit the theme of the island.

Aldo Stern 2.0


So, you may ask, what's involved in reorganizing a sim like this?

Well kids, more than you would think. First of all, we had to try to think about how to make the sim work financially with expanded income sources. This meant building a sky platform for an entry area with additional retail spaces, as well as an rp info area and rental office. Aldo created the initial version of the platform, and Sere is even as we speak applying her creative talents in improving the look and functionality of the landing point and adjoining market space. Other new residential rental spaces were added in to the build itself. Then we had to reduce prim usage, in order to accommodate the potential new renters and vendors.

Furthermore, we wanted to create new elements that would facilitate and enhance roleplay. This has involved the placement of "archeological" relics in various places (including an "excavation" on the less built-up side of the island), and the introduction of new businesses in village such as a metal-smith's shop and an 18th century coffee house.


Aldo in the coffee house. The coffee booth is based on 18th century London-style coffee house furnishings, but the rest of it is very Italian, including the fact that respectable women are allowed in.


This coffee house will be of particular importance as a venue where people can gather and talk and interact, similar to the "Keller" in 1920s Berlin. In a successful rp environment, it helps to have a "common space" where the players can count on going to encounter each other and have some plausible reason to interact. RP, after all, is a social activity. And yes, before anyone whines about it, we know coffee houses in 18th century London and Paris did not allow women to enter. In Italy, however, many did, so that is the model our Melioria Coffee house is based on. Everyone--including respectable, intellectually-inclined ladies--are welcome to socialize and join the discussions.

The trick in all this reorganization effort was to accomplish our collective goals without doing massive violence to Cap's build. Yes, we had to cut the number of prims being used and create new income-generating and rp-related spaces, but we tried very hard to do so without destroying the overall look and feel of the sim.

With Cap's ongoing help, I think we've managed to do that.

So I hope you'll come and visit, maybe even think about renting a space or holding an educational event or meeting here. Or if you're a vendor, hey, let's talk.

Next time, I'll fill you in on the rp storylines that seem to be developing.
~~~

Sunday, April 3, 2011

In Search of the Enlightenment: finding a home in the 18th century in SL

~~~
Principato di Melioria

One of the principle joys of spending time in-world is that when you start to feel like you're in need of a change, you can easily take your adventures in a completely new direction. Sometimes, serendipity will run you over like a cartoon steamroller right away, and once you've peeled yourself off the virtual pavement, you'll find yourself in the midst of a fresh activity or new community that suits you nicely. Other times, you will find yourself on a pixelated Bataan death march through one place to another before you at last find some congenial environment to settle in for a spell.

Well, a while back, this old girl took a notion to spend some time wandering through the 18th century in Second Life, and off I went. The process was initially a pretty slow one. There's a boatload of different places to look at, a pile of groups you can join, and a wide variety of ways to have fun within the context of an historical time period that was characterized by an explosion of intellectual and scientific exploration and experimentation, social and political upheaval, military and economic adventurism...

...plus, the music is really cool and you get to wear big, theatrically foofy outfits, if you are so inclined.

So, anyhow, I basically took a version of the Grand Tour, looking at different sims and communities. First off, let me state right now that I am not going to offer any value judgments on what place might be the most authentic or which roleplay crew is superior. I don't swing that way. People are all different, and God bless 'em, they have different interests and wildly divergent views on how to have fun. That's another great thing about SL: it accommodates spectacularly diverse ways of learning, interacting, and playing. If you don't find an environment and a community that suits your way of getting by in the world, then by golly you have the option of creating something that does.

As far as the 18th century in SL, if you have an interest in roleplaying as a member of some royal court--complete with huge powdered wigs the size of Connecticut, intrigues, amours, and diplomatic shenanigans--you can certainly find that. You also can find beautiful builds that are just nice environments to look at, live in, or socialize in. My personal favorite in the latter category is Chenonceau, which I have mentioned in a previous post. But I was looking for something a bit different in terms of roleplay--a situation in which different kinds of narratives related to the inventiveness and uncertainty of the times could be developed a bit...


...and then serendipity finally kicked in, thanks to a recommendation from the folks who run the Alsium sim. They gave me a landmark for a place called the Principato di Melioria, a fictional but historically plausible minor southern Italian principality ruled by an enlightened Prince. The gentleman in charge has ties to England and an interest in a variety of subjects ranging from archaeology to architecture, to hydraulic engineering. His tiny island principality flourishes thanks to low taxes, a very relaxed approach to trading and banking practices, and a welcoming attitude towards well-born tourists (and their money). Here is how the sim is described in an introductory notecard:

" The year is 1780 and the ruling family of Melioria is the House of Elswit, an English family with a complicated history of international social connections and business interests. Over the years they gained lands and titles, and with this roles in the history of England, the Holy Roman Empire, the Papal State, the Venetian Republic and finally they were bestowed with the island of Melioria, a small island in the Tyrrhenian Sea on the coast of Massa Lubrense near Napoli, which was elevated to a principato and since then became the main seat of the House of Elswit.

The current head of the family and ruler of Melioria is Sua Altezza Capacitatodd Elswit, Principe di Melioria, Duca di Vesuviana, Nobile del Gran Consiglio della Serenissima Repubblica di Venezia and Principe del Sacro Romano Impero. By his own people and his friends he is described as an enlightened man, who has studied and travelled most of his life and has now settled in the seat of his family.

Since 1738 when Herculaneum was rediscovered just to the north, followed by Pompeii in 1748, the island of Melioria has become a known spot for the young nobles of Europe on their Grand Tour. Known for its calm climate, secure private banking houses, no taxations on bank accounts and trade, the small casino and the famous curative mineral baths and waters. And of course for the incognito sanctuary it offers to royals and nobles alike across Europe.

In the last year however, during which the Principe reformed his island, many friends and visitors have arrived in the port of Melioria, making it more and more an international Port of Call. Venetian nobles have settled branches of their trade interests on the west side of the island, and with them arrived many others from the most serene republic of the north, to continue or even bring a new direction to their lives. French courtiers have discovered the mineral baths and some even enjoy the lack of formality. A Bavarian baroness travelling along the mediterranea has chosen the island as a residence to contemplate her life in a nicer climate.

In Melioria the most different lives of people come together on the island of this little principato. Nobles and merchants, tourists and workers, everyone has their role and finds their purpose without the need of caring too much about their position in life. For some it has proven to be a confrontational atmosphere, as they are cast back to their own personalities without the pomp of court life; others enjoy the simple life without obligations and spend their time contemplating, studying, writing, hunting or fencing.

It's an interesting and entertaining place with a lovely and well-managed build, thanks to the efforts of sim owners CapabilityTodd Elswitt and Blue Revolution and others including Gallyon Milneaux and Sim Manager Aria Vyper. By the way, I wish to emphasize that Melioria is NOT a roleplaying sim, but instead, an historically-themed sim, on which rolpeplaying does occur at times. There is a modestly-sized but excellent roleplaying community on the sim. This loosely-organized group is open to new participants: you may have noted a reference to a "Bavarian Baroness" (an essentially correct description).
Diogeneia Franziska Freifrau von Kühr

Yes, I have been welcomed in this intriguing little principality, and in fact the folks in Melioria have asked me to help with developing some rp guidelines, which we'll talk about in a subsequent post. In the meantime, please feel free to stop by and see the sim. Everyone and anyone is welcome to visit and shop and look around--you don't have to be wearing 18th century clothing or in the form of a human avatar to do so (period clothing and human form are only required if you wish to join in the roleplay).

Just please be aware that you have to be courteous and flexible. Sometimes there will be no roleplay going on, and everyone on the island isn't going to be into playing if you wish to start something. Also kindly remember that the houses, including the big villa on the hilltop are private residences and one should not enter without being invited to do so. And sometimes, the sim may be closed to the public due to an event--for example today (Sunday, 4/3/11), there is going to be a wedding on the island and the sim will be inaccessible for a while. Like I say, just be flexible.
~~~