Showing posts with label palaestra. Show all posts
Showing posts with label palaestra. Show all posts

Sunday, May 15, 2011

The importance of building in SL

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So once again, I haven't had much time to write ...or much to say. But that doesn't mean Dio has only been slaving away in meatspace. No, I've been able to have a bit of fun doing some building. You'll perhaps remember Alsium, the roman sim where I had been spending time, and which underwent an ownership change. We had an"earthquake" which required a totally new build and that's been underway for some time. Ultimately, final completion of the build was taken on by members of the community, and folks like CJ Escher, Clint Saxondale, and Caius Septimus, among others, have done some wonderful work. Yours truly got in on the act as well, and here's my contribution, an Iseum, or temple to Isis.

The build is very loosely based on the Temple of Isis in Pompeii, but it does utilize textures on the interior that include examples of the actual frescoes from the ruins of the real-life temple. You will note to the right side of the illustration below, the temple itself (which has several inner chambers to which only initiates and officiants may be admitted), and a ritual bath in a smaller structure to the left of the main "house of the Goddess."

We had a dedication ceremony a week or so ago, and had a good turnout. It's a modest little build, but I certainly enjoyed working on it, and I learned a great deal in the process. Until I became involved with Isis-related projects for Alsium, I had no idea how massively popular the romanized "Cult of Isis" was (after initially being persecuted in the late Republic and early imperial eras). I also really didn't realize how colorful ancient roman buildings usually were.

After I finished the temple buildings, I also constructed a palaestra, or exercise ground, that incorporates elements of the real palaestras that exist in Pompeii, particularly the smaller, older one which had been built by the Samnites early in the city's history. I was pleased with how this build turned out as well, though due to its size and primminess, it isn't being used in Alsium (the version shown below is in fact, a second, smaller, lower-prim version, but it still came in at 100 prims). Even so, there is something so rewarding about taking an artifact that you have pictured in your mind and turning that mental conceptualization into reality (even if that reality is only a virtual one).

Both of these builds--the Iseum and the palaestra--were produced for very specific purposes, to provide the settings for specific aspects of roleplay and events. But I will freely admit, the greatest joy I am likely to feel in connection with these structures is the sense of accomplishment and sheer fun that came with the construction process. I know we have talked about this before, but if I couldn't do these kinds of projects, I would find Second Life a whole lot less engaging. Despite my abysmal building skills, I have the ability to visualize something and execute it in Second Life, and by golly, have it turn out looking not half bad.


I know the Lindens are working on various "improvements" to the platform. Christ's bootlaces, I sure hope they don't make it harder to build, or even worse, somehow decide they have to take this god-like capability away from the majority of us in the interest of simplifying the product and trying to make it more appealing to the mass audiences that other, less wondrous online destinations seem to attract.

Today was my sixth rez day. I know I would not have made it this long without being able to do cool creative shit like this.
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