~~~
Communities, even virtual ones, are organic things that ebb and flow, going through cycles where there may be population growth that is followed by a contraction, or in which "teh drama" builds and subsides, or individual friends and colleagues come and go--and then all these processes repeat themselves. In SL--which my friend Aldo Stern has long described as "a social pressure cooker in which social cycles are intensified and accelerated" (and emotions and social tensions are often likewise sharply focused and intensified)--these cyclic processes can happen very rapidly. Dear old Deadwood goes through these cycles like any place on the grid, and sometimes that is a frustrating and scary thing, and other times it is a delight.
Lately, life in Deadwood has fit both of these descriptions: there have been some of those inevitable "drama" cycles (the kind that make you wish you were a social scientist or a shrink, because you would be wallowing in fodder for some really cool articles); and more personal cycles of the sort that just make you tickled to death that you got be a part of something so unique and human and humane.
I'll skip the drama stuff. Hey, it comes, it goes and every place has it. And don't you be giving me that shit about you have somehow found a little corner of virtual heaven where it does not happen. I think it's like politics--it's just the inevitable, inherently untidy way that people sort things out in a situation where they are pretty much having to make things up as they go along. Yes, for some people drama is a form of recreation. But for most of us, I think SL drama is essentially conflict resolution executed within an anarchical context. At this point we really needn't say more about it.
But that ebb and flow of humanity in and out of our communities--that is something interesting and as I said, to me...ultimately delightful. I have met a lot of really wonderful people in SL, a great many of them in Deadwood, where just like any meatspace community, we have had our fights and fun, we build and tear apart social organizations and personal connections, and we generate shared hopes, and ideas, and stories. A lot of people who I have connected with at some point in Deadwood have come and gone from the community, and lately, quite of few of these folks have been coming back. In some cases, these are people who disappeared completely, or who went off to play in other communities. In other cases it's been people who really didn't leave, or who sort of left, but who just weren't able to be around very much. And recently, a surprising number of these people have come back into the community and become a more regular part of it again, and that's just been a high point of life on the grid for me during the last month or so.
Tonight was one of those really nice occasions. I was able to sit down in the dining room of my hotel and spend quality time with two residents who have gone through their own cycles of being very involved in the community and then having to be less involved or away from Deadwood for one reason or another. Deacon Dryke is actually one of the owners of the sim, and was very engaged in the community in its first year, playing the younger brother of Percy Dryke, the provisioner. You may recall having heard Deac's name before, in the first episode of the "Consequences" story. For much of the last year, however, Deac was unable to spend as much time with us. His in-character role-playing explanation for not being around much was that his brother had sent him off to Denver to get some serious schooling. But tonight he was "back in town" and came to visit me at the hotel.
Another player who had been around a great deal early on, then went away and just recently started spending some time with us again is Tim Hax, a resident who plays an orphan boy, just a little younger than Deac. In the past when they were both around more, Tim and Deac had built a nice friendship (both IC and OOC, I think) and had some pretty cool Deadwood adventures together. Tim was explaining his absence from Deadwood for many months with the rp scenario that he had gone off to live and work with a farm family. When he showed up in town again not too long ago (the social ebb and flow process in action), Tim explained that the arrangement with the farm family just hadn't worked out and so he had hiked back to Deadwood (the only place he felt like he had ever had a home). There, Dio had immediately given him a job at the hotel and little cubbyhole-like room under the stairs for him to live in. So, when Tim happened to sign on while I was visiting with his old friend Deac, I immediately IM'ed him and asked him to come on over to Deadwood and get together with us to rp a little reunion.
Tim did so, and I had the best time sitting and chatting with these two young men while they were catching up on what each of them had been doing (among other things, Dio's been teaching Tim to shoot), and laughing about old times and their past adventures. It was that best kind of rp: all improv, very natural, spontaneous and down-to-earth, and based on some very real feelings about friendship and shared good times. It felt very real and genuine, and left me with a big ol' smile on my face all evening.
Sometimes, the people who come back are not always this congenial. There have also been some old troublemakers coming back (though I haven't seen them for a while). These are guys who were banned long ago for various moronic behavior, but they make alts and return, usually trying to upset people with some kind of variation on the old race-baiting gambit (presented through some really mediocre rp). This is a cycle that has its own benefits: comic relief (their tired old shtick is so very 2006); a common enemy that the town can have fun banding together against; and moving targets that everyone gets to have fun punching or shooting (they're really bad at combat), before finally they've broken enough of the rules for the new alt to be banned like their previous manifestations. Oh yeah, and they get AR'ed too, so maybe LL finally did something about them...
So anyhow, even a virtual roleplaying community has its cycles--it has good days and bad days, days that are fun and days that just kinda fucking weird. The population goes up sometimes, often very rapidly, and then it goes back down again just as quickly. And ultimately, like any organic entity, these communities have life spans. They mature, they age, and eventually they die. But after a good night like tonight, I am hoping not just yet.
Lately, life in Deadwood has fit both of these descriptions: there have been some of those inevitable "drama" cycles (the kind that make you wish you were a social scientist or a shrink, because you would be wallowing in fodder for some really cool articles); and more personal cycles of the sort that just make you tickled to death that you got be a part of something so unique and human and humane.
I'll skip the drama stuff. Hey, it comes, it goes and every place has it. And don't you be giving me that shit about you have somehow found a little corner of virtual heaven where it does not happen. I think it's like politics--it's just the inevitable, inherently untidy way that people sort things out in a situation where they are pretty much having to make things up as they go along. Yes, for some people drama is a form of recreation. But for most of us, I think SL drama is essentially conflict resolution executed within an anarchical context. At this point we really needn't say more about it.
But that ebb and flow of humanity in and out of our communities--that is something interesting and as I said, to me...ultimately delightful. I have met a lot of really wonderful people in SL, a great many of them in Deadwood, where just like any meatspace community, we have had our fights and fun, we build and tear apart social organizations and personal connections, and we generate shared hopes, and ideas, and stories. A lot of people who I have connected with at some point in Deadwood have come and gone from the community, and lately, quite of few of these folks have been coming back. In some cases, these are people who disappeared completely, or who went off to play in other communities. In other cases it's been people who really didn't leave, or who sort of left, but who just weren't able to be around very much. And recently, a surprising number of these people have come back into the community and become a more regular part of it again, and that's just been a high point of life on the grid for me during the last month or so.
Tonight was one of those really nice occasions. I was able to sit down in the dining room of my hotel and spend quality time with two residents who have gone through their own cycles of being very involved in the community and then having to be less involved or away from Deadwood for one reason or another. Deacon Dryke is actually one of the owners of the sim, and was very engaged in the community in its first year, playing the younger brother of Percy Dryke, the provisioner. You may recall having heard Deac's name before, in the first episode of the "Consequences" story. For much of the last year, however, Deac was unable to spend as much time with us. His in-character role-playing explanation for not being around much was that his brother had sent him off to Denver to get some serious schooling. But tonight he was "back in town" and came to visit me at the hotel.
Another player who had been around a great deal early on, then went away and just recently started spending some time with us again is Tim Hax, a resident who plays an orphan boy, just a little younger than Deac. In the past when they were both around more, Tim and Deac had built a nice friendship (both IC and OOC, I think) and had some pretty cool Deadwood adventures together. Tim was explaining his absence from Deadwood for many months with the rp scenario that he had gone off to live and work with a farm family. When he showed up in town again not too long ago (the social ebb and flow process in action), Tim explained that the arrangement with the farm family just hadn't worked out and so he had hiked back to Deadwood (the only place he felt like he had ever had a home). There, Dio had immediately given him a job at the hotel and little cubbyhole-like room under the stairs for him to live in. So, when Tim happened to sign on while I was visiting with his old friend Deac, I immediately IM'ed him and asked him to come on over to Deadwood and get together with us to rp a little reunion.
Tim did so, and I had the best time sitting and chatting with these two young men while they were catching up on what each of them had been doing (among other things, Dio's been teaching Tim to shoot), and laughing about old times and their past adventures. It was that best kind of rp: all improv, very natural, spontaneous and down-to-earth, and based on some very real feelings about friendship and shared good times. It felt very real and genuine, and left me with a big ol' smile on my face all evening.
Sometimes, the people who come back are not always this congenial. There have also been some old troublemakers coming back (though I haven't seen them for a while). These are guys who were banned long ago for various moronic behavior, but they make alts and return, usually trying to upset people with some kind of variation on the old race-baiting gambit (presented through some really mediocre rp). This is a cycle that has its own benefits: comic relief (their tired old shtick is so very 2006); a common enemy that the town can have fun banding together against; and moving targets that everyone gets to have fun punching or shooting (they're really bad at combat), before finally they've broken enough of the rules for the new alt to be banned like their previous manifestations. Oh yeah, and they get AR'ed too, so maybe LL finally did something about them...
So anyhow, even a virtual roleplaying community has its cycles--it has good days and bad days, days that are fun and days that just kinda fucking weird. The population goes up sometimes, often very rapidly, and then it goes back down again just as quickly. And ultimately, like any organic entity, these communities have life spans. They mature, they age, and eventually they die. But after a good night like tonight, I am hoping not just yet.



