Showing posts with label immersion exhibits. Show all posts
Showing posts with label immersion exhibits. Show all posts

Wednesday, November 11, 2009

Armistice Day -- never forget

~~~
Ernst Osterham, myself, Callipygian Christensen and Kyle Beltran, assembled around 11:00 AM (continental Europe time) in No-Man's land--Riven Homewod arrived a bit later

A small group gathered in the No-Man's land area of the new WWI poet's sim to commemorate the end of the Great War and to remember those who gave their lives.

[2:06] Diogenes Kuhr: Thank you all for coming
[2:06] Diogenes Kuhr: In the 11th hour
[2:06] Diogenes Kuhr: on the 11th day
[2:06] Diogenes Kuhr: of the 11th month
[2:07] Diogenes Kuhr: in 1918
[2:07] Diogenes Kuhr: the armistice went into effect
[2:07] Diogenes Kuhr: and the guns fell silent on the western front.
[2:07] Diogenes Kuhr: When the war ended,
[2:08] Diogenes Kuhr: empires had been destroyed and created
[2:08] Diogenes Kuhr: the modern world had come into being
[2:08] Diogenes Kuhr: and almost 10 million men had lost their lives in military service for all the combatant nations.
[2:08] Diogenes Kuhr: 21 million more were wounded...
[2:09] Diogenes Kuhr: when you go to small villages in England
[2:09] Diogenes Kuhr: you will see the memorials with dozens of names
[2:09] Diogenes Kuhr: those small communities must have been devastated by the losses
[2:09] Diogenes Kuhr: a generation was affected...
[2:10] Diogenes Kuhr: let us begin with a moment of silence for those who gave their lives in doing their duty for their respective nations
[2:11] Ernst Osterham nods
[2:14] Diogenes Kuhr: in the commonwealth nations, it is customary to read a part of a poem called "For the Fallen" by Laurence Binyon

Solemn the drums thrill; Death august and royal
Sings sorrow up into immortal spheres,
There is music in the midst of desolation
And a glory that shines upon our tears.

They went with songs to the battle, they were young,
Straight of limb, true of eye, steady and aglow.
They were staunch to the end against odds uncounted;
They fell with their faces to the foe.

They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.

German trench in a wood (from my own collection)

[2:15] Diogenes Kuhr: in the German army, they have a song they sing
[2:16] Diogenes Kuhr: Ich hatt einen Kameraden
[2:16] Diogenes Kuhr: the song for a fallen comrade

Ich hatt' einen Kameraden,
Einen bessern findst du nit.
Die Trommel schlug zum Streite,
Er ging an meiner Seite
In gleichem Schritt und Tritt.
In gleichem Schritt und Tritt.

Will mir die Hand noch reichen,
Derweil ich eben lad.
Kann dir die Hand nicht geben,
Bleib' du im ew'gen Leben
Mein guter Kamerad!
Mein guter Kamerad!

[2:17] Diogenes Kuhr: none of these men and women who did their duty in service for what they belived in should be forgotten
[2:18] Diogenes Kuhr: thank you
[2:18] Ernst Osterham: Thank you, Dio, that was very well said
[2:18] Callipygian Christensen: thank you Diogenes
[2:19] Diogenes Kuhr: oh my thank you for joining us
[2:19] Ernst Osterham: Would anyone mind if I read another poem?
[2:19] Diogenes Kuhr: please do Ernst
[2:20] Callipygian Christensen: http://www.sluniverse.com/pics/pic.aspx?id=416574
[2:20] Callipygian Christensen: I sent this to snapzilla
[2:20] Ernst Osterham: This is "The Soldier" by Rupert Brooke

IF I should die, think only this of me:
That there’s some corner of a foreign field
That is for ever England. There shall be
In that rich earth a richer dust concealed;
A dust whom England bore, shaped, made aware,
Gave, once, her flowers to love, her ways to roam,
A body of England’s, breathing English air,
Washed by the rivers, blest by suns of home.

And think, this heart, all evil shed away,
A pulse in the eternal mind, no less
Gives somewhere back the thoughts by England given;
Her sights and sounds; dreams happy as her day;
And laughter, learnt of friends; and gentleness,
In hearts at peace, under an English heaven.

[2:22] Callipygian Christensen: thank you Ernst
[2:22] Diogenes Kuhr: thank you Ernst

~~~

Tuesday, August 4, 2009

3-D modelling and the future of virtual museums

~~~
Wandering through a 3-D representation of "Fallingwater"
in the Frank Lloyd Wright Museum of SL

I am intrigued by SL's potential as a means for creating and presenting innovative exhibits: the platform offers opportunities for museums and individuals to experiment with concepts that someday could contribute to the evolution of new approaches to presenting exhibitions. I have hopes that these new approaches could enable museums to engage expanded audiences and perhaps even avoid descending further along the path to irrelevance. So far, some interesting steps have been taken, including a recent new arrival on the SL museum landscape, the Frank Lloyd Wright Museum of SL in Dilemma City.

Whenever I hear about some new museum or exhibition popping up in SL, sooner or later, I drag myself over to have a look. I had been reading about the FLW installation for a little while and finally decided to go see it. Mind you, I have a love-hate relationship with museums, both in meatspace and in-world. I love the idea of what museums can be and what they can do. And I usually hate actually going to them and wading through the poor execution of what a museum can be.

In fact, I am a terrible museum goer. I always refuse to follow the path that the exhibit designer was trying to make me follow, I don't like reading labels, and most attempts at high-tech interactives just irritate the fuck out of me.

I like a museum that lets you get a close look at great artifacts or art within a context, that tells stories well, that transports or immerses you in another time and place, and/or that has well-trained friendly, intelligent, LIVE people for you to interact with.

Cats are good too (although the Ernest Hemingway House in Key West is the only museum I've seen that really pulled that one off successfully).

Anyhow, ever since JJ Drinkwater at the Caledon Library pioneered the 2-D panel/notecard-and-link giver style of SL exhibition, various groups and individuals have taken small steps in advancing the concept of virtual exhibits further. An area that holds perhaps some of the greatest potential, of course, is immersion exhibits. You can try telling your story with 2-D panels and text on the walls of your virtual exhibit space, but it lacks the impact of telling that story within a three-dimensional recreation of a structure, an historical or literary environment, or even another world.

There are some immersion environments in SL that work pretty well. I think Deadwood is one, of course, although it is more or less "inspired" by the historical town, rather than being an accurate, literal recreation of the actual historical built environment. With its people and the detail it encompasses, it can give you a certain "feel" of the historical environment. But the realities of sim size, prim limits, accommodating vendors and residents, and the limited availability of detailed information about the actual historical environment necessarily impose limitations on detail, scale, and appearance.

Consequently, I was interested in seeing the FLW museum, because I understood it included some good three-dimensional recreations of some of his most important designs. I wanted to see how it worked. And once I got there, and found my way past the initial conventional exhibit elements with big pictures and some relatively uninformative notecards, I thought it worked ok.

There a number of structures including Fallingwater (pictured above) and the wonderful Robie House. These recreations appear to be based very closely on the actual structures in terms of scale, detail and layout. It would seem that the actual plans were used in creating the representations of the structures. And other than feeling like you are standing in a series of sterile models, rather than walking through living architectural environments, it was kind of cool being able to stroll about the Robie House and peek in the closets (which were empty of course) and explore the various levels of Fallingwater. I tried to imagine people living in these houses -- cooking breakfast and dressing for cocktails with elegant friends -- but it was kind of hard to do so. They just lacked life. There was no story being told.

And that's ok, because after all, this was an experiment. Everything we are doing in this silly world is still an experiment, and each experiment is usually just one piece of the puzzle. But I will say that I think the curators of this three-dimensional show certainly succeeded in taking the plans of these architectural masterpieces and translating them into a more engaging form than the 2-D plans would have been.

I won't even get into the issue of whether or not the creators of this exhibition covered the necessary bases in getting permission to reproduce FLW's buildings, or if they even really had to do so. I have no idea what they did in the legal department and it's not really something I give a rat's ass about one way or the other right now. Nor will I get into some of the issues about scale -- I assume they made the buildings to a realistic scale, which of course leads to some problems with SL avatars (most of whom, if transposed to rl, would be over seven feet tall and possessed of shoulders, breasts and other body parts of outsized dimensions that won't fit through accurately scaled doorways). But I will say that I believe that the folks who built this installation took an interesting step here.

Now the next step is to take this accurate recreation of structures and environments, and marry it to the lively storytelling and detailed furnishings and accessories of a Deadwood. Then I think we're going to see something in-world that will genuinely advance the cause of virtual museums.
~~~